"The Wii U is a solid package that is unfortunately plagued by inefficient software and odd design choices."
Review
Pros: Small and beautiful design, quiet disc drive, Good management of heat, Lots of features, Gamepad is very responsive and feels good in your hands, Gamepad display is surprisingly sharp, Miiverse and Nintendo Network are both easy and fun to use, Ability to buy full retail games digitally, Lots of options for expanding storage
Cons: Day 1 update is required for backwards compatibility and many other features, Some networking issues, Absurd loading times between menus, Occasional lockup, Convoluted system transfer process, Risk of losing save data in the system transfer process, Bloated OS, Amount of space available for users is deceiving, SD cards can't hold Wii U related content
It's that time again! Console makers are either talking about or releasing their new systems. The next generation is here and Nintendo is the first one on the field with the Wii U. It manages to pack a considerable amount of power into a small space and is leaps and bounds better than the original Wii launched in 2006. Wii U manages to address complaints surrounding its predecessor, but while it is a nice system, it is not perfect.
The console itself looks like a longer Wii with rounded edges and buttons. It's meant to sit horizontally, like later models of the Wii, but it can work vertically with the feet included with the Deluxe version. Under the front flap, you'll find the SD card port and two USB ports. In the back, you have an HDMI port, two additional USB ports, sensor bar port, power port, and then the standard component/composite port. The setup will be very familiar to those who owned Nintendo's previous console.
One of the big selling points behind the Wii U is the new controller, dubbed the Gamepad. It might look like a heavy component in pictures, but it is surprisingly light. Compared to an Xbox 360 controller, it isn't much heavier. The analog sticks are comfortable to use and getting to the D-pad or ABXY buttons under them is fairly hassle-free thanks to clever spacing and shallow grips on the backside.
While the shallow grips do make buttons easier to access, it may make the controller feel a bit awkward to newcomers. The Gamepad doesn't seem to fit as well to my hands as the Gamecube or Wii Classic Controllers do, but this will probably fade as I get more experience with the console.
Speakers are located on both sides of the controller, along with volume control on the top and a headset jack. For those worrying about how images look on the touch screen, the images are brighter and sharper than you would think. It obviously isn't going to look as good as what's being displayed on a 1080p television, but the screen provides a fantastic scaled down image that should be satisfactory for most. What makes this better is how responsive the touch screen is, despite using older technology.
When you first power up your Wii U, you're brought through the standard setup procedures that you would go through with most other modern consoles set up the date, time, first user, and network settings. After this is done, you're prompted to get the Day 1 update. If you choose not to, your Wii U won't do much aside from play Wii U games.
This is where some issues begin to arise with the Wii U. While the box says 8GB or 32GB of memory, the operating system cuts directly into that amount. With the 8GB model, you're going to have around 3GB to actually work with when all is said and done. When I finished updating the system and all the applications(that require separate updates), Wii U told me that I had 25GB free out of 32GB in the system. You're told how much memory you get, but how much you can use is significantly less.
One of the solid facts that we know about the Wii U hardware is that it has 2GB of RAM built in. Half of this is dedicated specifically to the operating system. You would imagine that this would allow the system to flip between menus and apps with ease, but this isn't the case. When going to, say, the system settings menu, the amount of time it takes to bring up that menu from the Wii U home page can be anywhere between five to ten seconds. On one occasion, the system locked up on me completely.
This raises some questions about the operating system's efficiency. While it looks nice, there is no reason why it cannot load a fairly simple menu faster than it can, especially when it uses twice the amount of RAM available in the Xbox 360. I don't think this will be a permanent issue, as operating systems tend to become more efficient as time goes on.
Efficiency gripes aside, the main menu is very easy to navigate. When you have created a Nintendo Network account and connect to Miiverse, you'll see tons of Miis on your television and what game they are playing. The Gamepad will have a 3DS-like menu with different applications listed. You can swap what is displayed on the Gamepad and television by pressing the X button, which allows you to interact with different things via the Gamepad.

Setting up a Nintendo Network account was quick and painless. You can use whatever email address you like, select a username, fill out some basic information(such as your birth date), enter the activation code from your email, and you're done. Friend codes are gone, and Nintendo has finally moved on to an account based system.
Miiverse itself is fun to watch and interact with. Users post all sorts of drawings, tips, and questions for other players. From the Miiverse menu, you can comment on posts, follow other users, and send friend requests. You can also choose to block or report users.
Those looking for backwards compatibility will find that the Wii U isn't as easy as the Wii when it comes to playing previous generation games. When you insert a Wii disc, the disc menu will recognize it as a Wii game, but will prompt you to go into Wii mode, which is basically the Wii OS. From Wii mode, playing your old games is the same as putting them into your original Wii. It works, but it's a shame that there is a hoop to jump through before you can use the software. If you're looking to port your Wii stuff over the way it was before, there is a system transfer feature available.
However, one should note that the system transfer is a bit complicated and you need to read the directions very carefully. Even if you do follow the directions down to the letter, there is a chance that all your save data can be lost in the transfer, should the SD card fail in the final step. Your Wii Shop information seems to be transferred over the internet, but local content is put onto the SD card for transport, and then your local copies are deleted. It's a big gamble, and in my case, I lost ALL of my save data. This doesn't happen to everyone, but the problem is out there and can be a huge setback if you're in the middle of completing a game.

AND....there goes the save data. All of it.
In Wii mode, the system could not connect to the same router I was connected to from the Wii U menu. In Wii U mode, connectivity is fine. This forced me to use an older b/g router to connect to the internet in Wii mode.
Wii mode still makes use of the SD card, but Wii U content cannot be written to the card. For Wii U downloadable games, saves, and etc, you need to use either a USB storage device or the system's built in memory. Allowing Wii U to use the SD card seems like it would only be a matter of creating another directory, but Nintendo has chosen not to let us use it at all for next gen storage. So, if you're thinking about the 8GB Wii U, throwing an SD card in it won't alleviate your storage woes.
There are several applications that come in with the Day 1 update. Hulu Plus, Youtube, Netflix, Amazon Video, and Video Chat are all available to you on the home page. You won't be able to access them immediately, as they require updates. They're nice additions, but not necessarily anything ground breaking.
One of the most notable applications is the internet browser. It's the opposite of what you get on the 3DS. This browser is fast, easy to use, and is capable of loading Youtube video. Tabs are supported for flipping between pages, as well. There are some imperfections, such as the occasional page trying to load over and over, but this is much better than the Wii Opera browser or the 3DS browser.
The eShop is similar to what is on the 3DS, only expanded. Users can buy full retail games digitally and download them to your console. 1st and 3rd party games are both available, as well as Indy games. Videos and screenshots can be viewed from the eShop to enhance purchasing decisions, although steaming video can be troublesome at seemingly random times.
The Wii U is a nice console. The Gamepad makes interacting with the system more convenient than ever, and there's plenty of functionality just over the horizon with Nintendo TVii. Unfortunately, the system currently suffers more from software problems than anything else. With a few more updates, these problems will likely disappear and later models won't require so much updating. Waiting is not a bad idea with this console, especially if you don't see a must-have game. For those who want to jump right in, the 32GB version is the way to go.
Reviewer's Notes:
The actual score for this system is more like a 7.8. I rounded down because the issues that exist are difficult to ignore, at least for me. The score doesn't necessarily mean that I find the system mediocre or lacking - far from it. The Wii U is a feature rich console with lots of potential when you have it all updated, but one should be prepared for some frustrations. Compared to the original Wii, I like this system much better even though I gave both the same Gamespot score. The scores were simply given for different reasons.
Some sites have complained about the system using USB 2.0. I didn't mention this in the review because it doesn't seem relevant. Sure, it's slower than 3.0, but it still gets the job done and plenty of devices are compatible. I have Age of Empires III, Halo, and Doom 3 installed on a USB stick for my netbook, and those games run just fine. The fact that this older tech is being used isn't really worth noting as a pro or con.
After playing Nintendoland for a couple hours, I felt the system to see how well it was managing heat. My guess is that Nintendoland doesn't really push Wii U at all, as it was basically room temperature. The fan is quiet and pulls a surprising amount of air, too.
Gamespot score: 7.5
Actual: 7.8
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