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Sony E3 2008 Press Conference

Sony's conference was fairly underwhelming overall, as no major announcements were made. Well, at least none that were any interest to me. A cheaper 80GB version of the PS3 is good, but apparently it'll have no backwards compatibility support, and that's a no no. On the bright side, a bunch of games were shown, and after Nintendo's disappointing conference, I'll admit this was a nice change.

Jack Tretton was surprisingly funny, and the fact that the sales figures were shown through Little Big Planet is pretty cool. This conference was really pretty straightforward: "here's some new features and games for the playstation family of systems" is pretty much what they said, while avoiding most of the usual E3 hyperbole and PR BS.

I'd score Sony's conference a 6.5/10:
(+) Sony stayed focused on just presenting features and games.
(-) Most of those features and games were already known about and/or the information given about them was insignificant (GoW trailer, I'm looking at you). Very little here to get excited about.

Nintendo E3 2008 Press Conference

Throughout the overly casual-gamer-focused Nintendo press conference, a few tidbits for the hardcore crowd were announce.

First, the motionPlus accessory that allows 1:1 motion detection, which should spice things up nicely on the system; I can't wait for the first sword fighting/star wars game to use it. Second, a voice chat solution was finally announced, although it is still lacking compared to the 360 voice chat capabilities (the 360 headset works between players that aren't even in the same game). GTA is coming to the DS, although that doesn't affect the Wii much, obviously.

I personally loved the sales talk and the references to Zelda and Mario, but I found the overall presentation very disappointing in the sense that it was 99% devoted to the casual market. Where was the new Zelda trailer? A Conduit gameplay demonstration? The Kid Icarus announcement? What is the "Mario team" up to? What about Disaster: Day of Crisis? And are there any big third party games hiding out there besides the ones I just mentioned? How about a GTA Wii edition, or Battlefront 3, or an exclusive Resident Evil 4 type game from Capcom? And what the heck is Retro Studios up to? If the conference had been packed with these kinds of announcements, it would have been much more impressive for the core crowd.

I know that they have alot of great things cooking (the Conduit, a new Zelda, and Factor 5's return, to name a few), and I wouldn't be surprised if there are some cool games shown over the course of E3, but this press conference was all around pretty disappointing.

I'd score Nintendo's conference a 3/10:
(+) It had some solid announcements regarding voice chat, motionPlus, and several new titles coming.
(-) It was 99% focused on the casual market, while in my opinion it should have been split between the casual and core announcements 50-50.

Microsoft E3 2008 Press Conference

Winning Final Fantasy 13 is a monumental achievement for Microsoft, and eliminates any incentive for me to buy a PS3; it appears a Wii60 will more than suffice.

The Mii ripoff and eyeToy ripoff are disappointing, but the avatar's aren't quite the same as the Miis (guests don't have their own avatars, right? Just people who have gamercards), and Sony has had a monopoly on the eyeToy type market for years and has done nothing with it...so I don't see it as too big of a deal if Microsoft gives it a go.

I liked the format of Microsoft's conference, it was very game+feature focused, going from one thing to the next, and avoided most of the usual marketing spin (although I did lol at their comment that they are #1 in America, which isn't accurate. Even the numbers they showed made it clear that it didn't have a chance of beating the Wii, as the Wii was almost tied with the 360 despite Microsoft's year head start).

I'd score Microsoft's conference as an 8/10:
(+)Lots of good looking games and a major hit to Sony's balls with the FF13 announcement.
(-) On the downside, alot of their ideas throughout the conference were immitations of the competition - not alot of innovation there.

Wii Keeps Breaking

It's not something I'm happy about, as I'm a big Nintendo fanboy, but frick, this Wii just keeps breaking. Let's break it down:

nov.2006 - bought Wii at launch

jan.2007 - sent Wii back to Nintendo because of system memory error and freezing. Got a new Wii in return.

jan.2008 - sent 2nd Wii back to Nintendo because GPU rendered glitchy images.

feb.2008 - sent 3rd Wii back for disc read errors. I also warned Nintendo that it sounded like something was wrong when the disc was spinning, it was getting way to loud.

feb.2008 - got 3rd Wii back, still sounded too loud when disc was spinning. Got really really loud during gameplay and suddenly stopped spinning, then gave me an error message. Again. Even though I told them that this was a problem, they didn't fix it the last time around.

I'm freaking sick of it, I just want the damned thing to work, thank you very much.

New PC

My former PC recently suffered some kind of hardware malfunction (reformatting hard drive and reinstalling windows wouldn't resolve issue), and after seeing a ridiculously cheap brand new PC (329 bucks) at Future Shop, I finally bought a new computer. Alot of my old computer's components (RAM, graphics card, wireless adapter) aren't compatible with my new motherboard, although that's a good thing in the long run, it's a sign of progress (such as PCI-express slot over AGP, or GDDR2 RAM over DDR RAM).

Anywho, here're my old specs versus my new specs:

2002 IBM PC:
CPU - 2.0GHz Intel Pentium 4
GPU - ATI Radeon 9550 (256MB)
Memory - 512MB DDR RAM
Hard Drive - 40GB
Windows XP

2008 ACER PC:
CPU - 2.6GHz AMD Athlon 64
GPU - ATI Radeon X1250 (embedded)
Memory - 767MB DDR2 RAM
Hard Drive - 120GB
Windows Vista

Wii 2 Specs

If memory serves, Nintendo at one point or another said that their next system would run in HD. With the way things are going with the Wii, it is a good business move to not make the Wii 2 more expensive than it needs to be, ie. relatively cheap hardware.

Shigeru Miyamoto said that getting equivalent graphics in high resolution essentially means having to quadruple the power, and I've affirmed this to be correct by testing frame rates with different resolutions in PC games. So, assuming that the Wii 2 will be 4 times as powerful as the Wii, how powerful will it be then?

CPU - 729MHz PowerPC --> [x 4 =] 2916MHz PowerPC (with increased cache size, bandwidths, registers, and so on of course). Given typical CPU design, I'd guess that the CPU will be a 3.2GHz PowerPC.

GPU - 243MHz PowerPC --> [x 4 =] 927MHz GPU...which sounds way too high (the PS3's GPU runs at 550MHz), so let's knock that number down a bit...maybe 450MHz + new shader pipelines.

Memory - 88MB --> [x 4 =] 352MB...now, originally Xbox360 had 256MB, so that should be enough to store hi-res textures and overall visuals. On top of that, I don't think the Wii 2 would need as much ram as the 360, so somewhere between 256MB and 512MB sounds about right. Let's say the GPU has 32MB embedded (which would follow the trend set by GC and Wii 1), then an extra 256MB stick for main memory, and that would total 288MB.

Disc - 8.5GB DVD9 --> [x 4 =] 34GB HD-DVD/Blu-Ray, but that's not necessary at all. DVD9 is cheaper, and good enough for HD visual storage, as the 360 has shown. I can pretty much guarantee that Wii 2 will use DVD9 discs.

So there we have my initial estimates for Wii 2 specs:

3.2GHz IBM PowerPC CPU
450MHz (unified shader architecture) ATI GPU
288MB System Memory
8.5GB DVD9 Discs

Screwed over by the Xbox Live Service

Here's what happened, in order.

1 - used the halo 3 xbox live trial password to play online with my buddy for a night. Oh, using that free trial doesn't allow you to bring a guest online...gay. So we bought a month of xbox live with his credit card.

2 - the month ends, and microsoft automatically charges my friend's credit card for another month of xbox live. ok, so it's in the fine print somewhere, whatever.

3 - I try to unsubscribe from xbox live gold so that it won't charge the card again when the next month begins, but can't do it in the dashboard or online, I have to call in.

4 - I call microsoft and after about 20 minutes of talking with them, they tell me that since I'm not the card holder, I'm not allowed to unsubscribe from xbox live, even though it's my account.

5 - I call them again, this time with my friend who owns the card, and they start acting crazy. First they started asking me why I wanted to cancel xbox live. Then they started asking who my friend, steve, was. "Is he your dad? Is he your brother?" And I'm like, wtf difference does it make? So while he's processing my "request", the microsoft guy eavesdrops on my conversation with my friend. Suddenly he (the microsoft guy) goes, "whats that? I just heard you say that he's your dad! Is this card holder your dad?" and me and steve were both like, "what the heck, steve isn't my dad!" Anyway, after he accused me of lying about my friend not being my dad, he simply said "bye." Didn't thank me for my business or anything.

6 - Next, I find out that he cancelled my account IMMEDIATELY, as opposed to just not making it renew next month. I was due to have the service for another 19 days before it would expire, but he made it end right away, even though I'd already paid for those 19 days.

Sony Disappointment Timeline

I'm just posting this here for safekeeping. MAJOR props to "Natural_Mystic", who put this list together.

--------------------------------

We all know Sony has been taking a lot of bad press from the PS3, but lets take a look back at the year that has lead us to the Nov. 17th release date.

First, we start with Sony itself. Yes, I was going to only make a timeline of the PS3 news, but how can you ignore this arrogance from late 2005?

Nov 10th, 2005 - Sony is caught hiding a rootkit inside music CD's that place a virus on users computer. Sony's Tom Hesse defends the decision by stating that people don't know what it is, so they shouldn't care
January 2007 - Sony, Busted Again!

Now that we know Sony cares about us, lets move on to the PS3...

Feb 27th, 2006 - Sony misses it's Spring launch date
May 5th, 2006 - SCEE CEO David Reeves: "It doesn't really matter what ships at launch." "The first five million are going to buy it, whatever it is, even it didn't have games,"
May 8th, 2006 - Sony holds it's E3 conference announcing the pricing of the PS3 at $600/$500
May 8th, 2006 - New PS3 controller will have six degrees of motion, but no rumble feature. Sony's Phil Harrison states that rumble was last gen and no longer needed.
May 17th, 2006 - Kutaragi: PlayStation 3 is "too cheap"
May 31st, 2006 - Sony's Phil Harrison denies copying the Wiimote and states that the PS3 will replace the PC
Sep 5th, 2006 - Gamers looking to get the best picture out of Sony's premium PlayStation 3 package will need to shell out extra for proper hookups.
Sept 6th, 2006 - PS3 is delayed in Europe until March 2007
Sept 6th, 2006 - PS3 launch shipment is cut from 2 million to 400,000 in the US (100,000 to Japan)
Sept 8th, 2006 - Sony's President admits that the company's hardware is in a current state of decline
Sept 26th, 2006 - PS3 first-party titles announced to be the same price as third party titles, at $59.99
Sept 26th, 2006 - Square Enix will not exclusively support Sony's PS3 as much as they did with the PS2.
Sept 29th, 2006 - Sony's President Ken Kutaragi states that his company does not care about the Xbox 360 and Wii competition.
October 12th, 2006 - Sony Exec calls the 360 and Wii "too expensive"
October 19th, 2006 - The infamous spec sheet comparison and how Sony claims the Xbox 360 requires HD-DVD to play games
October 20th, 2006 - Announced that Sony may have to replace your PS3 controller for you after it no longer holds charge
October 24th, 2006 - Sony sinks Lik-Sang
October 26th, 2006 - Sony's Q2 profits decrease by 94%
October 28th, 2006 - Sony president Ken Kutaragi said he expects the PS3 to be capable of running games at a stunning 120fps
October 30th, 2006 - PS3 will push Sony $1.71 billion into the red
October 31st, 2006 - Japan launch of the PS3 is cut to 80,000 units
Nov 8th, 2006 - Sony ships without update. You must update your PS3 out of the box in order to use PlayStation Network
Nov 9th, 2006 - NBA Live 2007 is cancelled on the PS3
Nov 9th, 2006 - Oblivion is pushed back from launch title to Jan 2007
Nov 10th, 2006 - Sony's Phil Harrison states that he can no longer confirm a March 2007 launch for Europe
Nov 11th, 2006 - PS3 launches in Japan and rewards few
Nov 11th, 2006 - Sony unprepared for Japan launch
Nov 14th, 2006 - Sony will miss 400,000 unit target for the US. Approx 150k to 200k will be shipped for launch
Nov 14th, 2006 - PS3 has backwards compatibility problems
Nov 16th, 2006 - PS3 downscales 720p games instead of upscaling to 1080i
Nov 16th, 2006 - Sony's Jack Tretton comments on the PS3 BC problems and states that the Wii has 0 backwards compatibility
Nov 20, 2006 - NYT not impressed with PS3
Nov 20, 2006 - Game Devs Prefer 360
Nov 20, 2006 - PS3 annoys Joystiq
Nov 21, 2006 - PS3, PSP Rainbow Six held till '07
Nov 23, 2006 - Saving Sony, one console at a time
Nov 25, 2006 - Sony retracts 1080i fix statement, leaving customers in lurch.
Nov 26, 2006 - More PS3 exclusives head to 360
Nov 26, 2006 - Bloomberg: Sony missed PS3 ship targets
Nov 30, 2006 - Sony shuffles senior execs
Nov 30, 2006 - Analyst: "I cannot imagine a PlayStation 4"
Dec 4, 2006 - Sony Australia: Wii "More Fun" than PS3
Dec 8, 2006 - Court rules for Immersion; Sony to pay up
Dec 11, 2006 - Industry watchers weigh in on "record-low tie ratios" for Wii and PS3 and other results from the month of the new systems' debut.
Dec 13, 2006 - Sony Admits Launching Fake Blog to Promote PSP
Dec 19, 2006 - Time says PS3 was a bust
Dec 20, 2006 - PC World Calls PS3 a top tech mistake of 2006
Dec 20, 2006 - Forced bundles and high retail price put consumers off, claims tracking firm.
Dec 21, 2006 - Virtua Fighter 5 dukes it out on Xbox 360
Dec 21, 2006 - Sony files patent for wiimote forbidden>

360 More Powerful than PS3 Afterall?

I was in awe with all the rest when Sony first presented its new console's specs at E3 2005. Sure looked good, all the numbers were higher than the 360's, and the PS3 seemed set to blow the 360 out of the water graphically.

What a difference two and a half years make.

If the proof is in the pudding, then it's undeniable that the 360 is not nearly as outclassed by the PS3 as Sony would have had us believe. Sony hasn't come close to delivering what they promised, such as 120fps, two 1080p screens running simultaneously, making the 360 seem like nothing more than an "xbox 1.5"...none of that has happened - at best they have just barely managed to catch up to 360's visuals after a year of being on the market.

Jay Allard (Microsoft executive) said way back when the PS3 was being hyped, that if you look at what Sony has promised vs what Sony has actually delivered, you will see a huge gap. He was right.

Let's get technical and actually look at the specs here:

Xbox 360
Xenon CPU - 3 core powerPC clocked at 3.2GHz each
Xenos GPU - 500 MHz unified shader chip
Sys. Mem. - 512MB shared memory

PS3
Cell CPU - 3.2GHz w/ 7 SPEs
RSX GPU - 550 MHz chip
Sys. Mem. - 256/256 MB split

Memory:
John Carmack (head engineer at id software) recently revealed that system memory on the two systems isn't actualy an equal 512MBs, but that the 360 actually has more available memory since its OS uses less memory than the PS3's. 360's OS uses about 32MB while the PS3's uses 96MB, meaning "you always run out of memory on the PS3 first," as he put it.

GPU:
Almost every gamer knows this by now, but the Xenos has revealed itself to be superior to the RSX when it comes to actual performance. Largely this is thanks to its unified shader architecture, where shader pipelines can be used for pixel or vertex shader effects, depending on what the developer wants to use them for, while the RSX has fixed shaders and is therefore more bottlenecked. ATI said (not a neutral source, but still...) that it would be nice if they also ran at 550MHz like the RSX, but that their architecture more than made up for it.

CPU:
The cpu comparison seemed simple enough at first. The 360's had 3 "things" that ran at 3.2GHz, while the PS3 had 7 "things" that ran at 3.2GHz, so the Cell must be more powerful than the Xenon. Now there are developers revealing that juggling between 7 SPEs on a one core Cell chip is much more difficult than to manage 3 separate processing cores in a Xenon chip. What this means is the Xenon is not as bottlenecked as the Cell, and can more easily be fully utilized in real world cases, even if its theoretical processing power is less than the Cell.

So there you have it, the PS3 isn't all it's cracked up to be. I haven't included any links to the information here because it is all very well known and published information, which can easily be looked up. In short, the PS3 sounds good on paper because Sony makes all those theoretical numbers add up in a way that dwarfs the 360, but in practice, the system is too bottlenecked to truly reach these supposed levels of greatness. The graphics in today's games only further back up this fact, as the 360 consistently outperforms the PS3.

A Whole Batch of Short Wii Reviews

As of this writing I own six Wii games; here are my reviews of these games.

1 - Wii Sports

score = A

An excellent game to show off the Wii's motion controls, and a successful tech demo to prove that the Wii remote launches us into a whole new realm of gaming.

2 - Far Cry Vengeance

score = D

A barely passable effort by Ubisoft. The controls are solid, but the graphics don't come close to utilizing the system's true power, and the music cuts in and out in a random fashion (and is usually nonexistent). Repetitive enemy taunts and boring AI only add to the displeasure you feel when seeing the bland visuals.

3 - Zelda: Twilight Princess

score = B

The best Zelda game to date, TP is a long and enjoyable adventure. It looks gorgeous, but doesn't have any graphical bump up over the GameCube, so there is untapped potential, and in some ways the controls are not as good as the traditional controller setup.

4 - Red Steel

score = B

This is one ambitious game, and it deserves credit for its aggressive attempt at delivering that gangster, shooter, sword fighting, comic book style adventure. The visuals are excellent, with nice lighting and some of the highest resolution textures seen on any game on a Nintendo system. Music and overall gameplay is excellent, sword fighting controls are sometimes frustrating.

5 - Metroid Prime 3: Corruption

score = A

Before the release of Galaxy, this was the best looking game ever made on the Wii, sporting very advanced lighting effects, lots of light blooming, some pseudo-bump mapping effects, and HDR lighting. Controls were absolutely excellent, and used very effectivelly to improve the already top notch gameplay. A very halo-esque game, and a great conclusion to the trilogy.

6 - Super Mario Galaxy

score = A

Without a doubt my best Wii game thus far. Absolutely viewtiful graphics, incredible gameplay, fun physics, and an all around fun game. Not a single complaint here, this is the epitome of an excellent game. The graphics seen here are what I knew all along the Wii was capable of, ever since the specs were revealed a year before the Wii launched. Finally, a Wii game that truly takes advantage of the system's graphical capabilities.

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