Black and white morality system? You could play totally neutral if you so desired. There was many ways you could approach certain things, for example in tenpenny tower you could set the ghouls lose on the residents, take the diplomatic approach or kill the ghouls off and collect a reward. You could also kill the residents who disliked the ghouls and then convince tenpenny to let them in by using speech or convince the residents who dislike the ghouls to leave with speech or even simply just kill everybody in tenpenny tower, loot and get the ghouls to move in. Karma was rewarded depending on if the choices you made were good or bad, I don't see the problem.[QUOTE="Maroxad"]
Nope, What killed Fallout 3 for me was the following.
Black and white morality system, level scaling that not only punished you for levelling but also meant you never really felt threatened, 1 perk/level is WAAAY too much, complete imbalance in stats (being able to not only max all skills with relative ease but also attributes, green tint, grey and brown environments, wierd VATS system, shallow combat, lack of difficulty even on "very hard" (a lot thanks to the atrocity known as level scaling), poor writing, weak level and encounter design, uninspired world design, stat tracking and bad voice acting.
XileLord
1 perk/level was fine, it made the game fun and kept leveling interesting. The Grey/brown environment arguement to me is ridiculous, you're in a wasteland don't expect pretty colors everywhere. The VATS system was a fun tool to use in my opinion, it was never forced on you. The combat obviously wasn't up to standards of the common first person shooter at the time but it still did it well and blowing peoples head off, cutting them up with the ripper or destroying them with a plasma rifle was very very satisfying. I agree with the level scaling, I hate when games do that but I thought the writing and voice acting were great.
Fallout 3 was a great game.
I agree, my love.
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