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Zelda: Oracle of Seasons & complaints about dungeons

Love the Zelda series, but with my horrible sense of timing and complete inability to dodge attacks, they drive me nuts as well. Working on Oracle of Seasons right now for GBC, and it amazes me that some of the mini-bosses are harder than the actual dungeon boss. Stuck on the three ghost-mage fellows in the Unicorn's Cave dungeon, because I'm incapable (as I've said before) of running out of the way of attacks.

One thing that I absolutely hate about all Zelda Dungeons, is that if you save and quit while in a dungeon, you *always* re-start at the beginning of the dungeon, and have to work your way back to where you died/saved again and again. (the exception being Farore's Wind spell you could cast in Ocarina of Time)

Considering actually buying my own GameCube system, rather than hanging out at my friend's house all the time. (where there also exists a XBox and PS2, and I'm currently in the middle of KotoR2 on the XBox) Mostly because I'm super-excited about the new Zelda game being released in Oct (?) of 2005. The trailer for it ROCKED!! :lol: