@blue_shift_91 Yeah, books, movies and music. You know, those thigns that are intellectual properties AND ARE TOO COVERED BY COPYRIGHT. The point is, there is a used market for other "intellectual properties you can't own" and you don't see any vendors whining about it.
If I get a used game, the developer loses nothing as they already got money from the sale of said game in the first place. There's no good reason for them to earn money for a resale. And DRM and copy protections are to prevent piracy, not resale. I hope you don't think that piracy and resale are the same thing.
@UltraAce @12amHomicide @hadlee73 It's different because to download a game you obviously need to be online, but Steam doesn't force you to be online to play a single player game. Because forcing you to be online while playing a game that doesn't need you to be online is stupid.
And don't worry about pirates, they'll find a way to crack the console, mandatory online connection or not. They always do.
@UltraAce @hadlee73 "Cloud computing can't be done offline" No ****, Sherlock. The problem is not all games (in fact, I bet that the vast majority of games) will take advantage of "cloud computing", nor "cloud computing" is the answer to hardware shortcomings because bandwidth is still limited. And yet, despite having games that can run perfectly off-line, the console will still force you to be online. For an user's perspective, that makes zero sense.
@UltraAce @cryptic223 No, they're not. In the long run. going against the used games market is bad for business. Yes, you can't own somebody else's intellectual properties. You know what other products are intellectual properties you can't own? Books, movies and music CDs, and I have yet to see any publisher, studio or record label stating something to the effect of "If you want to sell your used books/CDs/DVDs, you have to pay us $5 for each one"
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