Fallout 3 how it should have been.
No this is not a rant about not making it a shooter, ect
I am not too worried about script/dialog,ect its good enough, plot holes and all.
First off the story mostly tries to get you to the main stops on the main where if you care you can explore out from there, they could refine this a bit and add more main spots and sub quests.
Now let's look at the AI lets base their field of view and what they can "see"(detect) on their level and stats. Have more options in a AIs retinue from walking around to walking around looking for you to getting to cover and such most of this is handled fairly well just perhaps the AI is a bit…short sighted and a bit dumb…could run in groups better, they can do this for all AI and take stealing, ect more challenging.
Head shots should stun more and I think leg shots trip enough, also with a crippled limb their speed should be halved.
Would be nice if you could use doctor skill/healing stuff on the AI
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Health, poison , radiation and player localized damaged
Health is more or less ok. Radiation needs to be something that affects everything I have noticed it only works on the player. It should be a tad harder to heal a crippled limb, it takes a week to heal a crippled location, you can quick fix with a medikit to get you up to 70%(without healing your speed/aim is halved, with healing it goes down 30% until you are fully healed)
Poison work like…well…. poison you get it for 5 minutes on first hit time dose not mulplie but damage dose, lvl 1 light poison dose something like 1-3 points of damage every 10 seconds , lvl 2 2-6, lvl 3 6-10, it either burns out kills you or you heal it with a antidote or with a rare doctors kill saving throw.
Heavy poison is 1-10 points of damage every 2 seconds , lvl 2 5-20, lvl 3 15-30
Moral of the story don't get hit by poison!
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Now let's look at equipment…… you need about 3 or so more levels of weapons you changed the game type and made it more action carrying around the same crap for 10+ hours is maddening. Basically there is 3 versions of everything from a taped up rusted version to a shiny less rusted or reinforced version with a hard to find shiny like new versions out there being randomly generated but are few and far between then you have the unique weapons and equipment .Really they made stuff to last the 10 hour main quest and nothing much else….
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Now let's move on to levels,skills and perks and god how do I hate them since they are made for the main quest and not the game as a whole, skills should go beyond 200 but over 100 the ratio is 5 points to 1 you non primary skills, at 150+ its 10. Skills are also lowered in their effect a 20 would be a 5. Perks could be tweaked some for this setup have the book skill multiplier start off as 1 then go to 2 then after 2 more levels it goes up to 5 per book. Levels also come a bit slower perhaps 30% less XP generated from events and kills.
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Items and vats
Weapons need to be more tuned to vasts having more varied ranges and to hit, critical ratios, jet and other heavy stimulants need to slow the world in real time and double your action points.
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Drug addiction
You need a at least a 10 in doctor skill, and it takes a medkit, a random drug and a random liquid to give you a 1 in 10 chance to get un-addicted to a drug, whatever other people charge to detox you its tripled.
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Work bench and weapon building
One word…..morrowind………….. You can take any stat/thing and put it on any weapon you can take most ammo types and put it in any weapon, it takes more crap and skill to do this and maybe even make a lvl 5 and 10 perk that makes building crazy stuff even more easy.
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Weapons, aiming and damage
Aiming is more of less right the longer you aim the better you can hit something near the reticule, as skill goes up aiming gets faster and tighter and damage potential goes up 2% every 5 points.
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Music
It should have been easy to add music tot eh music folder so you can easily customize the music.
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That's about all I got for now.