Fulgore from KI and Sam Fisher from Splinter Cell or Solid Snake from Metal Gear. Fulgore for a dominating presence, big guns, and the ability to take a bullet or three and remain standing. One of the other two because of their knowledge with assassinations, and their ability to identify and take out threats without causing a panic.
Why haven't we seen more. Card games are perfect for online play, and with the DLC systems everyone has in place it would be easy to make expansion packs. For D&D, the microphones, DLC, and a FF Tacitics board setup would be perfect. Just have the disc come with the 4th edition DM Guide, PHB 1&2, a Monster Manual, the Adventurer's Vault, and a Little Big Planet-esq design a map. This would help D&D in so many ways, but still keep it D&D.
Honestly, if the multiplayer can make up for a short singleplayer, it's all up to who's playing. However, on a design aspect, yes. Though selling a game without a good single player can hurt a game, the people who designed these games design them in order to hit you with a "wow" factor. Pay attention to the singleplayer only games that do well, Zelda, GTA, Metroid, etc. Those games are great, but they don't suffer for not having multiplayer because they were designed not to. A prime example of this for multiplayer, the upcoming game M.A.G. Though I can understand people who prefer playing solo games not enjoying that idea, currently solo games dominate the market. I don't see how those people can constantly be complaining about weak single player modes when there are some many games, or entire franchises, based around it.
For me, I'd like to see: Vectorman 3 Earthworm Jim 3 (2d, nothing like the N64 game) Marvel vs Capcom 3 Star Fox on a home console (Like the original, not like anything post Gamecube) Metroid Prime & Halo crossover Halo Wars 2 sorry if that was a little long
Well, for an example, try Marvel: Ultimate Alliance. First play through can take a while, but after finding all the secrets you can go through almost any other difficulty in about 5, maybe 6 hours. However, play a normal or easy game and then save at one of the early save points ( I suggest after getting away from the Helicarrier). By doing this you can play hard dificulty at a much lower level than your supposed to, which makes it way more challenging. If you try this, I suggest training to Lv.15 with characters you plan on using before starting "very hard" because if you don't, beating Bullseye is impossible. Also, make sure you play with friends.
By this I mean piecing together your own "very hard" difficulty, or using the game for other means like machinima or tutorials for new gamers? Personally, I aim for making the games I play more challenging. However, if you extend play time in any other fashion, post it here. Heck, you might just make a game more fun for someone else.
It depends on a lot of things. In general, I play anywhere from an hour to two. If I really like the game I can end up playing for a lot longer. Longest run has been seven hours.
Personally, I don't. Or should I say, I don't now. The more I look at it, the more it looks like motion controls are actually limiting quite a bit of the things I love about video games. I'll go into details if you ask, but for keeping this short I'll just leave it at this and see what you guys say.
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