ZkM2009's forum posts
I would have to say Golden Eye: Rouge Agent, it was so god darn dark it was unplable, I dout even the lite is brite enough to play that game.
MPH online has become crap due to everyone cheating with action replay.
*Joins a MPH WiFi game*
Hmmm... 2 of my enemies are invincible and I get omega cannoned the second I spawn.
I realy wish nintendo would work out some new anti-cheat system for future games.
In my opinion I say screw FFIV anf give use VI for the DS. But I guess I will have to wait a few year while they remake IV and V :(
Oh well. You cant realy blame Square for making alot of games for the DS recently, when they made III they created a decent graphical engine, so why not exploit it to its fullest. The three games I most inticipate are FFTA2 (kina disapointed that the newest FFT is a sequle to FFTA, great action lame story :( ), Dragon Quest IX, and FFCC.
People suggest having a gba slot accesory. I personaly dislike that idea due to the fact that It would probably be more cost effect (for both producer and consumer) to just have extra memory on the ds cart. Most game carts under 256mb and the largest ds game cart avaliable is 1 gig, that is ALOT of extra room that could be added.
I have always dreamed of Half-Life for the DS, the orginal game for the pc was about 800mb but if converted alot of the textures and modles would be redone to cut down on memory size for visiual cost (most would think this process would ruin the game graphicly but on a 3inch screen it wouldnt look to bad), when you cut the size of everythign down you could probably get the game down to 300-600mb leaving 700-400mb free (if it was a gig card).
I know that I have gone off topid but I will piece it together. If anyone has ever played Half-Life Death Match they would know that it is one of the largest customised games of all time. There are MANY player made maps/models/textures/everythign else between. If HL was on the ds with the extra memory it would allow players to store large amounts of player made stuff. The average player made map is under 3mb, that means you could store alot of new maps.
Now that I am done useing a example that I wish was true but never shall be let me use a example that is real. When you play Advanced Wars DS you are able to create your own maps (up to about 10 I think), these maps are saved on extra memory, so the whole extra memory for customization already exist in current games. Imagine if Advanced Wars was wifi, there would be a inflation of custon maps, with even more extra memory (more then AWDS already has) you could hold thousands of maps (Im guess that a AW map is under 500kb).
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