WiiU has a bottlenecking CPU just like PS4 and Xbox One. It's more powerful GPU was wasted by a shit CPU that is significantly worse than even the 360's CPU. In fact, the PS3 Cell beats the PS4 and Xbox One's CPU's when in full use. Crazy stuff.
Grade A bullshit, based on conjecture from Digital Foundry. Shit is laughable as ****.
You're wrong champ... kind of.
There is no kind of, it's all smoke and mirrors horse shit, of what it could have done in theory. In practice, in reality, that thing has never flexed the speed of better cpus on the market today, and the cpus by any developer at this point has been praised in the new machines for easily clowning those in the 360/PS3. Digital Foundry sold you snake oil mate.
I'll say again. The PS3 doesn't just have a CPU, it has a PPE (what we would call a single threaded CPU), and SPE's (7 "theoretical cores" at 3.2GHz). These SPE's aren't smoke and mirrors. They aren't blunt CPU power either, but they can handle many CPU orientated tasks such as physics, AI, etc, and even rendering tasks typically reserved for the GPU. There is however, one big difference. The SPE's have to be manually utilized and allocated, where as the PPE is used as a CPU that works like any CPU on any system (calculations, calls etc). By manually allocated, I mean if the PS3 was running a video converter where number chrunching was required, it's PPE would be doing the work. The SPE's would be idle because there is no code utilizing those SPE's. They are an optional tool. Some games didn't even use them at all in the beginning of the PS3's lifespan, but the PPE was always in use from day one because it's the core of the PS3 like any CPU is on a piece of hardware. The extra power of the cell is very real. It's not smoke and mirrors at all. If the deal was that the PS3 and Cell was just a mere 3.2GHz CPU, then Sony wouldn't have wasted billions on researching it and making it difficult to program for just for shits and giggs.
The PS3 without those SPE's is a massively inferior console to the 360. Having a single core CPU on it's own at 3.2GHz compared to a tri core 3.2GHz CPU on the 360 would have been embarrising. Also with it's 192GFLOP GPU vs the 240GFLOP GPU in the 360. It would have never stood a chance if it weren't for the "power of the cell". Not even joking.
The reason modern CPU's clown PS3/360 is because they are more powerful. That's simple fact. However, comparing a PC CPU to the Cell isn't cut and dry as the SPE's really aren't CPU cores at all. They don't feed the hardware like a CPU does. They aren't "the brain" of the PS3 like the CPU is on a PC. The PPE in the PS3 does that, and as I've mentioned, the PS3's PPE(CPU)<<360's CPU. So if you want to be picky, 360 wins in both CPU and GPU, only the PS3 had the smoke and mirrors to help it.
Bottom line is, the PS3 and 360 have a CPU that is more capable than the WiiU in one way or another. And PS3's SPE's do compute tasks better than the PS4's 6 Jaguar cores that are in use.
This game is a port of the last gen game even running at the same resolution. With how little effort in making this game run, The CPU is more capable than you think especially when a core is wasted on sound and the OS just like the other two . The Ps3's Cells power means nothing when the ram bottlenecks it
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