Help. It's for the homie. He finna play CS:GO, maple story, and starcraft 2
I'm not familiar with the latest CPUs so yeah, cha feel
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Help. It's for the homie. He finna play CS:GO, maple story, and starcraft 2
I'm not familiar with the latest CPUs so yeah, cha feel
I totally see what you're getting at. If I pay 50 bucks for a game, I better play the sh.. out of it. If I got the same game on sale for 3 bucks, then whateva. Of course, it's not always the case, but I feel this happening frequently.
The Nameless Mod is simply one of my all-time favorite GAMES. Off-Topic Productions put so much effort into creating the atmosphere around TNM with a fully fledged story, hilarious voice-acting, and not to mention amazing MUSIC. Gahh, so many great memories from playing back in the Winter of 2009. I swear, Sol's Bar Theme brings me back to that holiday season.
Am I the only that feels like PC games have been far too ignored at E3? Well, it's not anything new or surprising, though. E3 has been heavily emphasized for business purposes anyway.
Maybe I haven't been catching the right snippets of the event. Have there been PC gaming highlights?
[QUOTE="a_sh0pping_cart"]I just don't know what everyone sees in the game.Gelugon_baat
Careful there - not everyone shares the sentiments of those who were so deeply impressed by Half-Life 2 that they can never let go of their fancy towards it.
Yeah, I can definitely understand that. Maybe I should've picked my words more carefully :P I've said in past posts that it could just be that I didn't have the same connection to the game as others. I concluded that most of us will agree to disagree, and that's fine. I'm just a bit irked at the 'but in 2004' argument, I think it's a cop-out. And if it set the tone for FPS from then on, I just want to have a discussion about what everyone sees that was transcended through the genre.[QUOTE="kraken2109"]Also, you ****ing nailed it. Best way to put it.You know why it doesn't seem so special if you play it now?
Because every FPS since learned from it and based themselves on ideas from HL2.
skrat_01
I can hardly see how he 'nailed' it. Most of us, including myself, who don't think HL2 was AMAZING played it in 2004. It wasn't revolutionary, it wasn't groundbreaking, IMO. Was it great? Maybe. Was it good? Certainly.
What exactly did FPSs learn from HL2 that became the basis for the genre? Physics and the great environments, maybe. Level design was linear and dated to me. Shooting was pretty solid. I just don't know what everyone sees in the game.
The problem to me is, if a game is really that incredible, it should be able to transcend time barriers. I finished Planescape Torment for the first time two years ago, and it was still mind blowing. Half Life 2, not so much.ArchonOver
^ I really tend to agree with this notion, as well. However, I try to lay off that argument cause sometimes I'm not sure if it's nostalgia that drives me to appreciate the game years later instead of it truly transcending time. I always revert to Deus Ex, and Star Wars: KotOR though because I truly believe those are games for the ages. Those are examples that support the notion.
System Shock 2 is a bit different. I absolutely loved it when I played it and stood by it when I played it in 2003, but I went back to it recently and just felt dated. I still love the game, though! Definitely special.
However, Deus Ex and Star Wars: KotOR, I acknowledge that they have dated elements of course. But the overall experience does not feel dated.
I'm a bit annoyed (a bit strong, sorry!) at the whole "it was revolutionary for 2004" argument. Look, I pre-ordered HL2. I played it the day it came out. I was impressed by the graphics, physics, and scope/level design. I stated that in the OP. But I didn't come away feeling like it left a mark in my gaming experience, back in 2004. I shot combine dudes, and did it in a number of ways. I had to go from point A to point B, nothing spectacular, but the path from A to B was quite nice.
I do feel like the 'Gordon Freeman is an amazing character' aspect is a cop-out. Yes, you can perceive the world from a blank slate point of view and it can be immersive in that regard. But that doesn't make it any better or any worse, it just is.
I suppose you'd have to have a higher appreciation for the HL universe, and I can understand that.
I'm big on story, too. The main reason I play games now is for a satisfying story and atmosphere. And I know that a lot of the story is built into the HL world as you play through it, butit didn't do it for me.
I felt the same thing in HL1, albeit, I played it in 2001. HL2: Episode 2 was very enjoyable, but didn't change anything for me.
It did a lot of things well, but didn't do anything great.
I suppose most of us will agree to disagree :P
I played through it and enjoyed it, along with HL1 back in the day. I've played CS and CS:S competitively and played many mods surrounding HL and Source. But to me, HL2 was a pretty standard shooter. I played it when it first came out and it was fun, but hardly groundbreaking or revolutionary. I shot things and there were a variety of sequences and it added to the HL lore but it wasn't that big of deal.
Why do gamers hold HL2 to such high regard?
KotOR 1 has a special place in my heart, but KotOR is just as great of an expierience! I liked the gameplay elements a little bit more in KotOR 2 but the planets and atmosphere were much better in the first, IMO. I just wish KotOR 2 ended better, other than that, it's much better than most (if not, all) games out now.
KotOR series is my second favorite game/series of all time for me. Unforgettable experiences!
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