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admund

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#1 admund
Member since 2006 • 252 Posts
Until then, I'm all ears for more info on this NY playground. How is Crytek gonna pull it off? haha Until then =S I personally felt Crysis 1/Warhead was a good game, however, its lacking in a few things: 1) Variety of weapons; e.g. 2assault rifles - ak n scar, 1sub, 2handgun..too few 2) Game modes; this is an alien game right??? Well put in a Def against the Horde Mode!! 3) Currently how most FPS games work is to introduce a ranking system; e.g. cod4, mw2, bc2 which implies that crysis's gameplay is good (with the nanusuit, new twists in playing) but doesn't sustain for very long.
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#2 admund
Member since 2006 • 252 Posts
Just as people above said, City doesn't mean a small sandbox playfield. A city can be huge - alleyways, through buildings, multi-story buildings, parks, highways, housing areas, CBD so many different areas. Just as you would have on an island - waterfalls, creeks, rivers, mountain sides, plains, beach, caves, thick jungle.
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#3 admund
Member since 2006 • 252 Posts
Yeah to a certain degree. Crytek better put balancing into good consideration if this is the case. Hope to see those high res screens soon ^^ now I'm getting interested in Crysis 2 compared to when they released a poor teaser trailer (shards floating around, thy could turn that teaser into a THX trailer =.=) & the nanosuit 2.0 clip...nothing much that makes you crave for more Crysis.
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#4 admund
Member since 2006 • 252 Posts
If real ALiens were to come down to earth, it would be in NYC/the USA 1st. Same goes for a nuke, lol. Coming back to Crysis 2; @ondoval did u get the info from a mag scan? or some video? mind giving a link? ^^ would be great to read it In addition, "Tactical mode" (holy this mode screams ghoster, waller), this mode sounds like it legalizes ghosting/ walling in FPS games. Able to see the outline of enemies behind walls, DAMN. Great mode for snipers. I hope they make this mode only able to detect players in a distance of 30metres? Would have imba issues if the distance was too great. Crysis 2 would have its full shine on the PC I bet, graphical & gameplay wise (better hardware & the mouse + keyboard controls). Crysis 2 would need to be scaled down for the Consoles else it will burn them up.
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#5 admund
Member since 2006 • 252 Posts

[QUOTE="admund"]

Crysis is a poor example.That game is either too far ahead of the curve or it's poorly optimized. My PC has similar specs to yours (I have a slightly faster CPU clock speed,4GB RAM, and the same card), and Mass Effect 2 runs great on it.

King9999

I'm not sure if its a poorly optimized game...but Crysis Warhead was optimized better for the same graphics. I still think Crytek was going all out on setting the benchmark for visual candy.

[QUOTE="admund"]

*Benefits - Piracy. PS3's Blue Ray discs have not been pirated, for games as far as I know. Frequent firmware updates that allow the weeding out of hacked console systems.

MarcusAntonius

:lol:

Blu-Ray has already been hacked and so has the PS3 just recently. It's only a matter of time before the PS3 starts suffering from piracy issues. Again, piracy is overblown on the PC platform and it has supposedly been dying for the past 15 years. PC gaming isn't going anywhere.

Exactly. Its an overstatement, & the PC gets the boot for it.

+ Media banging on our heads with juicy stories that not necessarily represents the best of truth, mostly hype and user polls. Jihad extremists for one example of the stereotype we have for Arabs.

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#7 admund
Member since 2006 • 252 Posts
It is a good thing that these Philosophical content are being added into games. Aside from gaming, gamers would be prompted to think about the propositions that the game puts forth through its cast of characters, the environment, the world, cultures and sub-cultures of the game. Could be that game script writers (maybe it is) are becoming more wide gazed. To deliver deeper meaning, story, emotional attachment or immersion into the game, game writers weave these stories of an alter-realm/ post apocalyptic/ modern day world that has lost its balance due to conflicting ideologies or even the very destructive mentality that today's world is gripping with. Greed & corruption. Evil v.s. Good. *MW2's questionable scenario: Airport gunmen, YUM. Australia just back off, dun be so uptight would ya mate? You don't sell guns like how America does it. * Along with a strong cast of characters each with their own personality and beliefs and how all that comes into play to affect and change the "scripted" world that is presented to the player in the game. ~ So far games lack total non-linear story telling... 1) its just too darn hard to do that (AI needs to be top notch, i.e. intelligent, knowledgeable 2) script writers will be on burnout, lol 3) would players really want so much uncertainty in a game?
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#8 admund
Member since 2006 • 252 Posts
CAPCOM - MH series Valve - CS (whr FPS spawns from) Squaresoft/ Enix - FF (fantasy *.*) & KH Relic - DoW! Crytek *Maybe EA DICE - hope they do this well...BC2
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#9 admund
Member since 2006 • 252 Posts

@cyber

Yeah, quite a few threads...I apologize for adding to the masses, but just wanna voice my op.

Well WoW for that matter, an MMORPG, MMORPGs home will always be the PC no doubt. DotA, CS1.6 will be the retro-classics of the PC.

The PC still has a future with Starcraft 3 & Diablo 3 stated for released in the unannouced future. Those are the classics...

But for consoles, it seems that majority are for the console. As I stated earlier, there are fewer hardcore or PC tech-enthusiasts compared to the casual/even hardcore console gamers. PC won't disappear from the gaming world, but maybe become a minority =/

It'll still be there, just that maybe we'll get half-assed games being ported to us from consoles. Long delay of games for the PC when Consoles already had their share (Assassin's Creed 2 I'm looking at you, Ubisoft). And then with people wanting an easy, fast, hassle-free multiplayer experience which the console can provide. No server technicalities or responsibilities, just pure plug&play.

I'm not sure of statistics either, but do game developers make a loss due to "Piracy"? OR they still make a profit, just not as much as they would for not piracy. Blame the pirates for making PC gaming unprofitable, but I feel that genuine players or even majority of any player for that matter would want to enjoy the game. And most games today comes with multiplayer (almost a standard requirement), the joy of playing against and with other players. Pirated games can't give that mode to the players & I believe they will still make sales & profit quite good from it.

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#10 admund
Member since 2006 • 252 Posts

Yeah, it is a bomb to continually keep your rig up-to-date. Which I find that the best is to get almost the best/the best during a certain period where it would last for maybe 2 years?

Then upgrade again when performance really dips for the currents games...e.g. less than 30FPS. I was on Core 2 Duo 2.1GHz, 3GB RAM, 512MB GeForce 8800GT playing Crysis at less than 20FPS in multiplayer. ~_~ but im making the upgrade now