*sound of paper rustling* sorry I’m just reminding myself of what I said in my previous Wolfenstein review… great blend of action and stealth, interesting concept… boob appendage… OK, I’ve got it, *ahem*
Well don’t I look foolish. To quote myself, Wolfenstein: The New Order ‘signals an end of the World War Two-themed shooter’ and ‘any future game involving Nazis on any level will have The New Ordersomewhere in its DNA.’ It seems I was wrong about the first, but prophetic about the second, because Wolfenstein: The Old Blood certainly returns to the bottom of what has turned out to be an extremely commodious barrel when searching for subject matter, and if Humans and Bananas share 97% of their DNA, then The New Order is the human and The Old Blood is a giant walking banana waving an assault rifle in your face.
I returned briefly to The New Order while writing this review because I needed to remind myself exactly what it was that I didn’t like about that game, which might seem like the wrong way to go about reviewing a completely different game, but The Old Blood isn’t completely different; it shares really quite a lot indeed with the first game, including the setting, main character, sense of humour, knowing winks toward the player, mechanics and satisfactory shooting, but at the same time it manages to be more than just a map pack or an origins story.
If The New Order is a summer blockbuster, The Old Blood is a low-budget B-Movie, and is all the better for it. You are William ‘Billy Boy’ Blaskowicz, tasked with securing documents containing the location of General Deathshead’s compound. BAM! There’s your story, and The Old Blood delivers it with all the straight-forward no-nonsense story-telling one would expect from a plot that you can describe in one sentence. Where The New Order establishes character by making you play a creepy card game, The Old Blood does the same by having a character laugh in a slightly un-hinged way, in the best of B-movie traditions.
Speaking of B-movies, there is definitely the wiff of Indiana Jones about The Old Blood, and that’s not just because of the Nazi soldiers. The suggestion of the supernatural bubbles underneath The Old Blood during the first two-thirds if you bother to read the newspaper cuttings littered throughout the game (hint to game developers: establishing your world in-game is a great way to immerse your player; interrupting game play so that they can read some vaguely amusing newspaper article about Hitler isn’t) before literally bursting through the surface in the last third.
But story-schmory right? What about the shooting? The shooting is certainly satisfying; you point at things until the things fall down, the gore is pleasingly splashy and overblown, and my issues with the floaty shotguns in The New Order seem to have been addressed. But it’s not as if the shooting in The New Order was bad and needed fixing; exactly the same system is in place in The Old Blood, so the game doesn’t score any points for having good shooting. Half Life 2 had good shooting and that came out ten years ago, while also managing to have relatable characters, a complex plot and, perhaps most crucially, crossbows.
The Old Blood effectively blends stealth and action in much the same way as The New Order (and still doesn’t score points for it) but I found myself reloading every time I alerted one of the Lieutenant enemies because a) I find stealthing my way through games introducing Mr Serrated blade to Mr Jugular Vein much more satisfying than introducing Mr Buckshot to Mr Chest Cavity, and b) I felt like I had in some way failed when I did. Alerting one of the Lieutenants brings the entire Nazi army down upon the conveniently-sized air-duct where you happen to be hiding, and they will keep coming until you manage to kill him, at which point the German Empire assumes that he must have just lost signal and will call back if it is important. The enemies after the next checkpoint, however, seem to assume that the gunfire and screams from the neighbouring room are just someone playing Wagner’s Ring Cycle a little bit too loud.
I guess what I am trying to say is that The Old Blood just isn’t as dynamic (if I may use the vocabulary of a tosspot) as it needs to be. It isn’t enough to be a good shooter any more. I completed the game twice on two different difficulty settings and for the life of me couldn’t tell the difference apart from the amount of damage enemies dealt. Castle Wolfenstein seems to have been host to the annual Med Pack and Body Armour expo the weekend before BJ turns up and its occupants absolutely haemorrhage ammunition regardless of the difficulty you play at. The level design does make a gesture toward offering different paths for you to choose that allow you to approach situations in different ways which is good but these options are scarce. Perhaps most damningly, Hatoful Boyfriend offers the player more choice than The Old Blood, whose sole contribution to interactive storytelling results in a different Steam achievement, and a slightly different cut-scene.
Finally there are technical issues with the game; where The New Order seemed rushed in terms of storytelling, The Old Blood seems rushed in terms of the writing of the game’s code itself. There are at least two points in the game where it is a legitimate option to just run past hordes of enemies to the next checkpoint, whereupon they promptly give up the chase. The game kicked me to desktop a number of times (with one occurring within the first fifteen seconds of me booting the game for the first time), all of which combined gave me the impression that The Old Blood wasn’t keen for me to feast on its juicy innards if that isn’t an odd expression.
I am aware that I have drawn some comparisons between The Old Blood and its predecessor (or is it successor if The Old Blood is a prequel? Answers in the comments) which may seem like poor critical practice because they are different games and, some might argue, should be considered independently of each other. I even cited Half Life 2 which is never a fair comparison, even if the game in question is Bioshock. It is just impossible to talk about The New Blood, a prequel shooter with Nazis, without in some way referring to other Nazi games with shooting. The Old Blood has a lineage which cannot be ignored in any real criticism of the game.
The Old Blood is ultimately a great shooter but that isn’t really enough anymore. Its story is much better told and crucially shorter than The New Order, but it nevertheless fails to harness the strengths of the medium to tell it; you could tell the same story in a film and the experience would remain largely unchanged, which is one of the principle problems with computer games in the twenty-first century. We rely too much on other media to both criticise and develop our games. But I now realise I am veering dangerously close to my PhD territory, so I’ll shut up now.
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