I was only there for a day (other engagements), but I had a great time in the 5 hour window that I was given. Collected the number 33 issue of the Tomb Raider comic series. That completes my numerical collection of the comic series, but I have plenty of variants to track down, and there are hundreds.
I ran into Sauve Clement, an artist whose work is pure pause-worthy and deserves acknowledgement. Head over to www.clementsauve.com and check out his style. He's into gaming and Masamune Shirow, so he's already in the good book. I have commissioned him (which he was actually open for) to do a Lara Croft piece inspired by the Underworld game by Crystal Dynamics. It should be a great experience.
Immediately following my time with Clement, I meet up with Dave Halverson, publisher for PLAY magazine. Great enthusiasm for games and the words and images that get them exposure. He spoke to me about the rights and wrong of game reviewing, and what it takes to gather all the art work for PLAY's annual Girls of Gaming issues. He likes Tomb Raider, but not a fan of Metal Gear Solid. So he's not half bad.
Both Clement and Halverson made my short-lived Comicon this year a productive one. Last year I did get to hang out with Ricardo Torres for a day, so that's a consecutive win-win for my Comicon experiences.
Unfortunately, I will be unable to attend the Comicon in 2009. I'll be deployed, but still playing games, and surfing the gaming web.