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aligokalppeker Blog

W40K : Resource Guide Part I

    Warhammer 40K is recently, one of the good real-time strategy games.As strategic point of view;it's balanced,easy to manage,not too complex or too simple,based on relation of field tactics and resource management.

    This first post will only be about Requisition Management at the beginning of battle.And it'll start as a simple one. But by next posts it'll slowly cover more details of resources.

    One of most important issue on Warhammer 40K is resources.This means requisition and energy.This two factors are very important as these are source of your armies and technologies.Generating necessary ratio and entity of requisition and energy,you may be the victorious one at the end of battle.

    First of all , all races need requisitions at the beginning.So capturing positions is important,as well as you know ,capturing strategic point brings tactical advantage(field control) and capturing more strategic points with shortest time is an advantage.Player have to choose one of these:

    - Capturing furthermost strategic positions first(Tactical Advantage,but long time to collect requisition , good requisition income and field control in small maps )
    - Capturing next strategic positions first(Quick increase on requisition income, Long time to expand , good in large maps for requisition income).
    - Capturing one from furthermost strategic position and one from next(Overall)

    It's also important building and upgrading structures like listening posts , providing more protection and requisition.I think it's best to start building listening post for the furthermost strategic point and build next one for the nearest possible strategic point.This should continue so on , one listening post for expanded territory supply , one for backfield supply.So if there becomes a attack large enough to repel your forces on the front lines, player minimizes the requisition income lost due to lost of strategic point.

    Shortly , There is a trade off between requisition point or field control.And ratio should be chosen due to map structure,race,opponent count and tactical situation.