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My JRPG

Name:

Moonlight

Story:

Darkness settled over the Empire of Ladonia, after a thousand years of peace and tranquility. The moon, main source of power for the magic using inhabitants of the world, had fallen out of orbit and was slowly heading towards the planet. The moon was also phasing in and out of reality, causing the magical energies of the world and its inhabitants to stop working, more or less. As a last ditch effort to preserve their way of life using magic, the ruling council of magi banished the magically inept inhabitants of the world to the dark realm below, believing them to be the cause. This is where our hero wakes up and begins his journey. The hero would quickly find a young lady named Kyra who is alone and she would join his party early on. The game would have a day to night cycle in game, something like 2 hours of real time would be a day or so in game. At night, the young lady would transform into a ferocious creature, increasing her attack power by +50 or so, and giving her a unique ability dependent on the phase of the moon. During the day she is normal, a physically weak attacker who learns a few spells.

Gameplay:

It would play like a pretty traditional RPG, more or less. There would be quite a few towns and dungeons to explore, each town offering our hero at least one quest to complete. These quests would range from exploring a dungeon and defeating a miniboss to finding an artifact to escorting a person to another town. In this way of helping various townsfolk with their problems, you would slowly start to put the world back together, so to speak, a piece at a time. Quests would eventually hit the main storyline about restoring the world's magical energies and there would be a sidequest involving a cure for your lady friend's transformations.

Starting Characters:

Hero:

HP: 22

MP: 0

Str: 10

Agi: 6

Res: 6

Wis: 5

Kyra:

HP: 15

MP: 20

Str: 5 (+50 at night)

Agil: 5

Res: 6

Wis: 15

Systems:

360, PS3

Miniboss Example:

Name: Razzio

Level: 5

HP: 75

Abilities: Future Sight, Blind.

Razzio is a large, floating bloodshot eyeball connected to a pair of claws. He has the ability to blind opponents, drastically reducing their accuracy. He also has future sight, which lets him "see" an incoming attack and avoid it completely. He also hates people who wear eyepatches.

Why its worth playing:

I think the whole Lunar mechanic would give it a unique feel compared to most RPGs today. The transformation system seems a bit unbalanced early on but it would balance itself out as you get to the higher level monsters.