@AlexKidd5000 said:
@glez13 said:
@AlexKidd5000 said:
@wis3boi said:
we've barely even used or started to use 11....my gut says it will end up like 10.1 and 11.1...i.e. sitting there being useless.
Which begs the question, why is DirectX so important then?
Because it's basically what everyone uses? Also since MS backs it up it always has people testing it out and making advances. For example OpenGL while it even has a forum dedicated for anyone interested in contributing it's basically a wasteland and many reported bugs are left untended and who knows how many are unreported. That's why it's interesting to see what Valve's push for Linux will end up in because since they started putting resources on it they have figured a lot of stuff in OpenLG that was basically left alone to die. Of course it's also interesting what this rumored "Mantle light" DX12 will be all about.
I never hear about bugs being a problem in OpenGL, the only thing I have ever heard about the differences between DX vs OGL is that OGL dosen't have the tools that DX has, and thats a problem that can be relatively easily remedied. And DX has virtually no portability compared to OpenGL.
There are plenty of bugs in openGL just like there will be in any advanced piece of software. Unavoidable.
And opengl is only visual stuff, and only 3D. That's kind of important. It doesn't concern itself with audio, or 2d graphics, or inputs, or any of the other things directx does. Which means that instead of using a very well integrated toolset with a lot of very handy helper functions for all sorts of things a game might need you're either buying someone else's solution, or you're making your own. Which is not a trivial problem, far from it.
As for windows 8, it's pretty great. It's basically faster windows 7 with an uglier start menu. I don't use the start screen just like I never used the start menu in 7, that's what pinning, search and jumplists are for. Mousing around the menus is for suckers.
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