Forum Posts Following Followers
99 5 1

Dragon Quest IX - Revocation

As I have now reached level 99 in two vocations (minstrel and armamentalist) I think it is time for us to revocate. The thing about revocation is that it isn't reversible like changing your vocation is (you can change back at any time).

I asked the people in Alltrades Abbey (including the Abbott Jack himself) about revocation. They told me that revocation resets the undertaker to the first level in their current vocation, so they can gain even further skill (skill points and abilities remain unchanged), and that this is not to be taken lightly.

But we went and revocated anyway, of course.

Now we are each at level 45. Since revocating we have gained the following abilities:

  • Sword Skill – Falcon Slash: use 2 MP to attack twice (four times with a falcon blade).
  • Spear Skill – Thunder Thrust: hard to aim, but does a lot of damage. I have seen Dragon Quest VIII players using this against metal slimes to great effect.
  • Knife Skill – Assassin's Stab: gives a chance to instantly kill an enemy.
  • Wand Skill – Auto MP Recovery: regenerates between 1 and 5 MP at the end of every turn.
  • Whip Skill – Schadenfreude: heals the user by 12.5% of the damage done.
  • Fan Skill – Schizofanic: uses 8 MP to create a döppleganger of the user in order to avoid an attack.
  • Shield Skill – Back Atcha: allows the user to dodge an attack and strike back at random, like some monsters do. There is a danger of accidentally hitting teammates though.
  • Litheness – Have a Ball: throws eight juggling balls at the enemy, each one doing about 15 points of damage (or one point against a metal slime). Works well against metal slimes.
  • Faith – Alma Mater: blocks negative status effects.