http://dpad.gotfrag.com/portal/story/35372/?spage=5Read.
I tried to explain it to you as easy as possible, and I actually you know...explained how it works, but maybe from him you will understand. My case of facts and then explaining how it works holds up alot better then your "I heard, this and that, it is...FIND ME LINK" argument. Quite simply, the unified architecture, allows it to do what the PS3 does, such as, having the memory work split 256/256 OR it can also move memory around where it's needed, the PS3 can't do that with dedicated ram, at most, it can have 256 of video memory, and 256 of physical memory...the 360 can divide the memory anywhere it needs to at any given moment allowing it to do more...and it has 10 MB of embedded ram specifically for Anti-Aliasing and Aniso. filtering...basically free video ram. The PS3 has an edge coming into the race with Cell, but in terms of graphical capability, the 360 quite frankly, takes 1st place.NickinAround
fine u win just cuz i don't wanna get banned again lol
Yeah...and maybe you being wrong has something to do with it. Anyway, I have to replace a motherboard before I close up tonight.
Also, not to be cocky, but neither having dedicated RAM or non dedicated isn't neccessarily better. The RAM the ps3 has is faster because the dedicated RAM always knows where it's going. It makes sense for the ps3's architecture because when you have slow RAM, you have slow memory read time, which wastes huge amounts of the processor time. Since the ps3 excells in processor speed, it should have faster RAM. Since the 360 doesn't have such processing capabilities, it made sense for them to give a much larger bank of non-dedicated RAM.
Just thought I'd throw it out there ;)
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