Lately, I've been digging back through my game collection and have been revisiting some old favorites. One game in particular I've been putting some time into is ICO for PS2. I have very fond memories of this title and I'm finding a bit more appreciation for it as I play through again. I started to wonder how I was really enjoying an older game like this a bit more than anything I've purchased recently for the next gen systems. I arrived at an answer: in many cases, over production can ruin a game.
At it's core, ICO is just a simple concept, but executed in a very well manner. The game isn't the best game in the world, but in my perspective, it has it where it counts. The atmosphere is where it's at. With the lack of a HUD, it does a great job of just immersing you into the adventure. Also, the subtle use of sound effects and music at key moments add to the vibe. Shadow of the Colossus is another example of a vision well realized. That game does an astounding job of making you feel very alone and isolated in a sprawling adventure to take down fearsome giants.
Now, did either of these games have good play control... no. For the most part, they were sort of difficult to control, but for me, that was forgivable. I could actually 'feel' the game. I could appreciate the thought, design, and atmosphere that was brought to life. As many times I wanted to wing the controller into the TV, I still sucked it up and continued.
This all leads to my initial realization. In today's games, it seems like we lose a lot of the small key elements that create a great game. Now, don't get me wrong, we've seen some fantastic games come out on the next gen systems, but we're seeing many ideas recycled or dumbed down in the not so good games. So many developers are sacrificing substance for graphics. Sadly enough, many casual gamers are ok with this and help feed the 'popularity' of these sub-par titles.
It's much like the movie industry over the past several years. With the extensive advancements in digital effects, more time and effort is put into all the effects we see in a movie rather than balancing it out between script, acting, etc, etc. I was absolutely appalled at the more recent Star Wars trilogy. Great visuals, TERRIBLE script and acting. Don't even get me started on Jerry Bruckheimer movies, either.
Getting back on track, I feel we're in a rather dangerous time for the gaming industry. Where big graphics, big bangs, and big hype are ruling the charts, the potential for great, unique titles is shrinking. One can only hope that the developers with the fresh ideas keep up the good fight and keep the pulse pumping of the creative side of the industry.
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