Tom, I'm surprised to hear your comments about the paid online pass idea. While I don't appreciate online passes, I think it is important for companies to recoup server costs and discourage used sales. I know it is viewed as "anti-consumer" to find ways to encourage new-game sales and dlc, but I think the second hand market (with their unwillingness to compensate developers/publishers) has just as much to do with the state in which games are made and marketed now. Long gone are the days where we can "unlock" Robin or Catwoman. Now publishers and developers are forced to sell content that used to be free to compensate for lost sales.
For instance, I just bought, played and beat Tomb Raider. I think it is silly (and somewhat insulting) that I have to pay $0.99 for extra skins for Lara. I get that it is totally optional (and cheap) -- however, that would have been a feature rewarded to me for collecting X number of collectibles in the past. Is it not enough that I purchased the game and played it to it's full completion?
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