So, I can't be the only person loving Crackdown 2 right now, can I?
On Metacritic the highly anticipated sequel scored 71 and a user score of just 5.8! I've just wasted a day storming through Pacific City, leaping from building to building, beating freaks with lampposts, throwing cars at unsuspecting gang members, gunning down wave after wave of enemy and I still want more.
I understand the complaints that it all feels far too familiar (it does) and that what changes there are don't really warrant a standalone title from the first game (they don't) but the one thing Crackdown 2 excels is fun. Who in the world doesn't want to be able to leap 50 feet into the air, withstand a barrage of machine gun fire, lauch two or three grenades, pick off some headshots and blow up a car before slamming down into a squad of enemy soldiers sending them flying while you pick up the nearest bus shelter and start battering everything in sight?
Whats great about Crackdown 2 is that pacific city is a fantastic playground made better from its predecessor through the inclusion of more enemies, mounted turrets, better roof to roof navigation and intense gameplay objectives. Co-op is great as well I've been allowing anyone to join my game since I started and I have no complaints, some guys stick to there own thing or a couple might pair off to collect online orbs while another two focus on completing mission objectives but the most fun is had bombing around in a group of four terrorizing (er, I mean 'pacifying') the city. Occasionally you might accidentally blow each other up or kick a teammate in he face but in many ways this just adds to the hilarity and a fresh re-spawn is never far away.
The missions are a bit disappointing, they're basically a mix horde-type minigames where you defend an area from waves of enemy or capture the uplink where you have to navigate through heavy resistance to a satellite uplink and stand on a button. The Freak nests are a pleasing reward for completing the uplink challenges, its another defend the area but these are often frantic scrambles that take a bit of quick thinking and a lot of slaying as you beat, blow up and blast your way through countless freaks to get to specific threats in an effort to hold your ground.
One major gripe is the tutorial that kicks off the game. Can someone please explain to my why Ruffian fealt it necessary to include an extensive tutorial in Crackdown 2 when the first game just let you get to it? The controls aren't that hard y'know? And why is it so long? The beauty of Crackdown lies in free roaming and stumbling across objectives why lock me away from what I want to do for the first half hour of the game. I don't want you to hold my hands Ruffian games, I want you to reward me for blowing stuff up. I'm sure almost everybody else who has played through the tutorial will agree that its inclusion a pointless mis-step and doesn't give a good first impression.
Crackdown 2 may not be the superior in every way sequel we were hoping for from what was a very promising first game but it is better in a lot of ways and you will have more fun with Crackdown 2 than with the original. If the launch of second game re-ignites the multiplayer fan base and brings Ruffian to launch some inspired DLC then thats no bad thing. If you had a blast with the original then you'll have a blast with 2 as well. 7/10? It's at least an 8!
Log in to comment