The PlayStation 3, nearly three full years after its ballyhooed release, continues to languish in third place in the great console race of the back half of this decade. It occupies this station despite having arguably the best array of virtues of the three: one of the finest Blu-Ray players on the market, Cell technology, built-in WiFi, free online gaming, significantly lower failure rate than the 360, etc., so forth and so on.
Two of the great impediments to its success have been somewhat rectified: the price has dropped substantially in conjunction with a nifty hardware redesign, and the once-paltry library of "killer exclusives" has been fleshed out a bit. Two years ago, you might've plopped down $500+ to get a bulky PS3 and play a bug-addled PS3-only title like "Lair." Now you can get your hands on a sleeker device, an exceptional title like Metal Gear Solid 4, and still relish the Blu-Ray experience for a more acceptable sum.
But all of this will only serve to keep Sony in the proverbial hunt, rather than allow it to gain critical ground. What anyone with a lick of sense can see is that the monolith needs a killer app to drive hardware sales this winter and with God of War III still being a few months off, all the eggs are being put squarely in the Naughty Dog basket as "Uncharted 2: Among Thieves" releases within a week.
Sony has made a lot of ill-advised gambles during the PS3's short life cycle. They gambled on a new format, on a fledgling processor technology, and on being able to parlay goodwill from the PS2's insanely successful run as the last generation's bellcow. They gambled on releasing a year later than Microsoft did and on being able to marginalize the Wii as a sort of curious plaything rather than a serious gaming device. They gambled on having a more polished library of exclusive titles and on bettering the competition with cross-platform offerings.
On virtually all of these wagers, they tanked. Sometimes hard.
But maybe all this stubborn bravado is about to pay off. The buzz surrounding UC2 began building early in the year, and it has now reached a deafening crescendo with the critical mass being so incredible, even hyperbolic. It was a calculated risk to put so much weight behind a relatively new franchise that debuted very impressively in late 2007, but also found itself competing furiously against banner titles like CoD4: Modern Warfare, the original Rock Band, Assassin's Creed, and Mass Effect. Drake's Fortune was a real gem and it sold remarkably well, all things considered, but it's arguable as to whether it became anything close to a system seller or flagship franchise.
So it was a bit of a risk to stake so much on the sequel, which promised maximizing the Cell's capability and the addition of new game modes to sweeten the deal. Yet Sony seems to have played its cards extraordinarily--some would say atypically--well. For example, it was an adroit but mostly unpublicized maneuver to offer UC2 multiplayer beta invites to those who pre-ordered InFamous, another well-received Sony exclusive. It was an obvious, but nonetheless commendable decision to tease the new game during the telecast of the VGAs. Hell, it even appears that the decision to make the Fortune Hunter Edition of the game a true, honest-to-goodness collector's item was a stroke of genius.
And keep in mind that all of this takes place against a very welcoming backdrop, what with the PS3 Slim selling quite well and the spectre of other holiday releases still being a few short weeks away. The game's early reviews have been so spectacular that G4's Adam Sessler is giving it an unprecedented distinction ("greatest single-player experience ever") and that one European publication actually bestowed a "21" score on the game in a glowing departure from its normal 20-point scale. Now there's even a clever and aggressive marketing campaign surrounding UC2, which to be frank has been one of Sony's greatest failings during the entire lifespan of this console.
The game releases in six days. The critics' acclaim is universal. The console is smaller, cheaper, and far more marketable now than it has ever been. Sony and Naughty Dog, in essence, have the better part of October to themselves in an effort to get a jump on the other big-name releases that are upcoming. This is, at the risk of being over-the-top, Sony's Waterloo moment.
Let the games begin.
Log in to comment