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Yoh and Horo Horo mimic each other as they mumble over being each other’s opponent. Manta doesn’t get it… Suddenly a girl with blue hair shows up at the estate and greets Manta as Kororo. She can’t get over how he’s grown. Kororo floats her way down the hall and as the girl sees her, she is confused about Manta. When he introduces himself, she flips out, attacks him, and then starts crying that now she’ll never become a bride.
Horo Horo enters, recognizing the girl as his little sister, Pirika. (What fun would the show be without the little girl screaming Onii-chan every two seconds?) They talk over tea. She has come to cheer her brother on in the first match and questions his first opponent. She thought he was called Makura Ha. Pirika flips out again and starts pouring her tea into the fish bowl, convinced they are trying to poison her and her brother, or worse… She informs her brother that they are leaving and then leaves Yoh with a threat that they won’t hold back at the tournament. He doesn’t look worried. Horo Horo tries to stay, but Pirika drags him off to train.
The next day, Yoh begins intensive training with Amidamaru - Amidamaru in Harusame! Oversoul! Anna’s timing - 3.5 seconds to Oversoul and another 4.2 seconds to defeat the enemy.
At home, Yoh and Manta relax in a hot bath. Horo Horo joins them. They question how he’s left Pirika - they’re living in a house across the way. Anna discovers the enemy in the bath and attacks him with a water hose. Two weeks pass…
Sun Sunshine Building - the place of the first match. Anna heard that the place was used to execute criminals. Anna wants him to change into clothes better suited for fighting. She brought him some. Unfortunately for Yoh, they are his old fighting gear from when he was 10 and he is totally embarrassed. As Manta laughs, Anna asks if they have something against her hand made battle attire. She made it the night before. They change moods quickly, complementing her on the nice job.
Horo Horo enters on his board and insults Yoh for his bad taste in clothing. Manta and Yoh cringe in anticipation as Anna lands an uppercut that sends Horo Horo flying.
The fight begins as Horo Horo calls Kororo in snowboard! Oversoul! He then starts firing ice blades called Kau Kau Furi Wenfe! Yoh asks what was up with the attack. It’s 2AM, ready for the fight? The rules are that the first one to break Oversoul loses.
Horo Horo throws the first attack - Ebishingu Tesshipe! A large icicle emits from his snowboard and Horo Horo attacks as Yoh flies in the air. Yoh calls Amidamaru in the form of a shield to block Horo Horo’s air attack. Two of the priests look on, impressed that Yoh can fight so well after having learned the Oversoul two weeks ago. The priest, Karimu, however, backs Horo Horo, who has a reason that will prevent him from losing.
The fight continues and it appears that Yoh has become quite strong. Pirika cheers Horo Horo on, telling him not to lose sight of his dream - to create the vast plain Coltsfoot. If he doesn’t win, the Koro Pokkuru tribe will be wiped out. Snow begins to fall in the night sky. Horo Horo explains that the god of the mountain sometimes will play with a strong mortal. That is a saying from Horo Horo’s village that serves to warn of nature’s enormous destructive power. Those of the village think of it as a challenge. That is why Horo Horo will recognize Yoh as a strong person and challenge his with all his Furyoku power. Suddenly there is a huge avalanche - Epikari Kyuupashi Horusuke! Yoh believes that he will lose if he tries to block something that large, as he will use up all of his Furyoku energy, so he also attacks with his full Furyoku. After a confrontation, Yoh is buried under the avalanche and Horo Horo sits on top, victorious.
Of course, that doesn’t last, as Yoh is able to dig his way out of the avalanche and attack. He strikes the ground next to Horo Horo, breaking his Oversoul, and emerging as the winner to the delight of Manta. Shilva is impressed with his performance.
Pirika cries over the loss all the way through dinner. Anna explains that in the Shaman Fight, contestants must fight three rounds. If they are able to win two, they will get into the main tournament. Yoh and Horo Horo make a pact to meet again, hopefully in the last round of the Shaman Fight.