May well give this one a spin if the PC port holds up. The always online component gave NFS Rivals some major problems but it was a pretty good game but was definitely lacking for customisation.
Nice editing btw, those couple of crashes at key points was a nice touch.
I like David Cage games. With that out of the way, he should just shut up & let people judge the game on its merits rather than praising the "power" of the PS4. If he truly wanted the best possible graphics & performance in his games, he would develop for PC. (As long as nobody who went near Arkham Knight touches it). That may be in engine footage but I think we should all know the difference between games show footage & the final game by now.
That said, I'm still looking forward to this game, provided I can get my hands on a PS4 for a while. Humans was a great show that tackled some interesting aspects of AI in a way that differed from that classic Hollywood take on things. I hope Cage has learnt some lessons & really delivers with this game.
To the haters: why? If you don't like Cage games, fine. You probably won't like this one either. That just means it's not for you, not that all his games are boring & terrible. There are so many different genres of games, from action platformer to turn based grand strategy, from fast paced fps to point & click mystery; just because his games aren't in your favourite genre, it doesn't mean Heavy Rain or Beyond: Two Souls were bad games.
I just want to say that I support GS waiting til release so they can see how it performs online in the real world.
Too many games have come out with nasty surprises on Day 1. I don't care about Halo but I hope this trend continues for games with a heavy online element.
Could be an option if I decide to go wireless on my PC. Many motherboards these days already have bluetooth so they should mention that you may not need a dongle.
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