@Misfitgraves18: Me being a grumpy old man who has no appreciation for childlike whimsy is a problem for gaming?
I'm sorry my personal tastes made this game worse for you. You probably never noticed those ugly textures before & now I've ruined it forever. I didn't think expressing my opinion would make your experience worse, I'm sorry.
@Nube36: I'm 33 & I'm sure I would enjoy jamming this for an hour or two but it looks like the kind of game I would get bored of quickly. A much younger me might have appreciated it.
Plus I'm a graphics whore... I'm sorry but that low-poly look hurts my eyes. Look closely at the rounded edges, they're not round. You can see the straight lines. That kind of thing doesn't bother most people but it bugs me every time I see it.
@koospetoors: You're right, I don't think single player is dead. It looks like we're going to see an increasing amount of additional monetisation in every game though.
It all depends on how they do it. I played Dragon Age: Inquisition through twice & never loaded up the multiplayer once. If multiplayer whales subsidise the game for the rest of us without having the multiplayer intrude on the single player experience then I guess that's fine from a purely selfish point of view. I can't help but thinking anyone paying $15,000 for a game is getting exploited, but that's another issue.
When loot boxes are the core system for progression like some F2P mobile game, that kills the game. It makes it unnecessarily worse every time you have to look at that store. If they start implementing that kind of thing in single player games, it's a deal breaker for me.
Personally I much prefer a game that I can play once & move on to the next one. I don't need an experience that I keep coming back to. I certainly don't need every game to be an infinite never ending experience.
It kind of comes down to the issue of video games as art. Do you want to make generic pop rock that a large audience will enjoy or some weird sub-genre of black metal that a niche audience will love? Whether or not developers build in options to make their game more accessible comes down to the audience they want to reach. Players aren't "owed" an easier experience but as consumers they should be aware of the difficulty going in.
@jay30mcr: Yeah but there's also such a thing as Choice-Supportive Bias which is why you get a bunch of fanboys defending things allover the internet. When someone makes the choice to put their own money towards a game, they don't want to accept the cognitive dissonance created when someone says that it's not a good game. People who spend money on a game are more likely to say it's a good game.
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