I wrote this in a forum argument about some people impressions on Red Orchestra 2 vs. their expectations for it compared to CoD:MW3 and BF3. The forum is hosted by a Game clan, made of PC Hardcore players, originally formed bakc in the day when they played Medal of Honor: Allied Assault, when the firsts Call of Duties came out and when the clan boomed when CoD4 came to life... I think that here will be a goos place also to state my opinion on this matter:
"Tripwire is a small studio, who came to be after some guys released a successful mod for Day of Defeat called Red Orchestra: Osfront 41-45. They are not Infinity Ward/Treyarch backed up by Activision (like CoD) or DICE backed up by EA (like BF). If I'm not mistaken, they didn't even had a publisher behind them for support. They did it all by themselves, with a short budget, trying to add as much value as possible and still charge $40 on a sea of games that charges $60 for way less content (and 4 $15 map packs...).
That aside, the little I know about game development is that an artist is way more expensive than a programmer and for a "pretty" game, one should have a ratio of at least 3 artists per programmer. I'm glad that they decided to differentiate themselves from the rest by improving gameplay and supplying a PC hardcore audience in need (that instead had to swallow down streamlined and dumbed-down console ports [Yeah, I'm looking at you, MW2]). The phenomena that we are seeing in the game industry (and in the movie industry as well) of serialized franchises instead of innovative content is unfortunately a symptom of this whole context, where people prefer to stay in their safe confort zone instead of trying anything new.
For myself, I just didn't buy it yet because I don't know if my 4-year old rig can run RO2 in satisfying settings, but I'm looking forward to playing this game, since the last great FPS multiplayer shooter that I played was COD4"
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