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Resident Evil 6 demo impressions

Being one the people that got a hold of a copy of Dragon's Dogma with an early access code to the Resident Evil 6 demo I'd thought it best to share some things with the rest of you out there.

Resident Evil 6 defiantly has gotten my attention with this demo for a number of reasons. The graphics appear to be a good step up from Resident Evil 5 and seem like they will pass the look at factor and don't come off as cheap or unfitting of an Resident Evil game. For me the gameplay came across as your run of the mill third person shooter but I defiantly had times in which I was out of ammo and forced to use melee attacks which can be used by pressing the R1 button when your not aiming your gun. To me this makes me think that there will probably be some sort of fear factor that this will bring out in that until you find more ammo for your gun or guns you'll be forced to handle foes carefully. However some may fun themselves better shots than I so this may not be a problem for them. The three characters that you get to play as does lead me to wonder if there will be a sense of level overlap. In that when you play as another character you will play the same area that another one of the characters that you can chose from will be in. From what I saw from one of the trailers it would certainly seem like both Leon and Jake will share an area in a fight against a foe. Now I'm sure some of you are asking yourselves what is the horror factor or is there even one at all or has this become a watered down series with not very many scares to be found in anymore? The answer I'd have to give you at this point is that it probably is too early to tell based on the demo alone as each of the 3 characters only had 1 relatively short level each. I didn't find myself that scared at times except when I ran out of ammo and was forced to use melee attacks which were relatively easy to combo together and simply to me made the game seem more fun for me at least. However one the problem I did find with the demo was that the audio seemed to cut out during large explosions or gun fights. Now this maybe just a problem on my end or because this is just a demo but it is something that some of you may want to warned of if this turns out to be the case in the final game.