blushield / Member

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I'm done with the PS3

Before I start, let me just say that Little Big Planet and Heavy Rain are my two most anticipated games and up until now i've been quite positive about the PS3 (some would call me an apologist)

But TGS was a ******* travesty. I expected Sony to have a bunch of awesome, interesting exclusive stuff and what did I get?

Demon's Souls
-It ran at about 5 FPS and the combat consisted of repeating one move over and over often hitting nothing. The worst combat i've ever seen

Noby Noby Boy - It looks like Snake on my cellphone.

Quantum Theory - A really blatant and stupid looking Gears of war clone made by japanese people. It also stars a woman out final fantasy

They even watered down games I was looking forward to. White Knight Chronicles looks like a hi-res FF12 clone now, Jesus

WTF? Too Human Insanity

So I registered to this forum and I started to discuss the most recent review (a game called Too Human for the 360). I've completed the demo and I didn't enjoy it much and the poor reviews for the game showed that I wasn't aloe.

So I check the official thread and it immediately became apparent that two of the posters have been making regular posts defending the game, criticising any and all negative reviews for it and browbeating anyone who dared to disagree.

Just your typical fanboys I thought, but I could not have been more wrong

These two had effectively been functioning as PR for the game.They had been doing pre-emptive damage control long before the game had released and hyping the game up to astronomical levels as well as Making blogs/post lauding the game's creator (denis Dyack), an arrogant charlatan who has alieneted most of the videogame industry and who has lowered himself to fighting with members of a videogame forum (his target audience).

To cut a long story short I ended up arguing with one of them and the end result was a list of his "arguments". I've listed them below, let's see what you guys make of them

According to the poster in question: -

  • He should decide what score Too Human from Gamespot even though someone else reviewed it
  • He has a better understanding of Gamespot's review guidelines than seasoned reviewers who work for the site
  • If a game OTHER THAN Too Human has SOME of the same problems and it gets a higher score than it then reviews cant be trusted
  • If that same game was reviewed by a completely different person, than that's further proof that reviews cant be trusted
  • Too Human was "not treated fairly"
  • If two seperate people working for two seperate websites disagree on one aspect of the game then their reviews can not be trusted
  • The people who reviewed the game for different sites can not agree on anything (this can be disproven in under a minute)
  • People who gave too human a bad score or don't like it "don't know how to play game" or "never gave it a chance"
  • Every single problem with Too Human is "minor"and should not effect the score much
  • The majority of well known sites/magazines (Edge, Eurogamer, Gamespot, 1Up, EGM, Gameinformer, Eurogamer, Gamespy) giving this game scores less than a 7 does not equal a critical consensus. In his own words "Just because its getting bad reviews doesn't necessarily mean the gaming review establishment agrees"
  • A demo, which is a playable section of a game created to give people a taste of a game should not be used to by people to judge said game
  • If you play a demo of a game that sucks and the game gets bad reviews you should buy it or rent it
  • Too Human (a game in which you can glitch through the floor) doesn't have any kinds of game breaking elements
  • Cutscenes, animations and voice acting like this are "perfectly fine" (WARNING HILARIOUS CONTENT!!)
  • "Everything the REVIEWERS THEMSELVES have said has been contradicted by other review sources" (lol)
  • The story in which Denis Dyack reimagines a Norse God who is a Pacifist with long blond hair as a bald space marine who fights robots in the future "was genius". If you don't think so it is because you didn't read up on transhumanism like Denis Dyack told you to (transhumanism being "human enhancement")
  • invisible walls "are part of the level design",the death sequence is "a welcome shift from the game over screen", he "never had a problem with swinging at nothing" and he "never experienced any of the technical problems with the game"