So I was lucky enough to have some time to play the Titanfall beta this week. Little did I know that the actual game is coming out March 11th... If anybody has any constructive input please feel free to throw it in. The beta actually offers a decent amount of multiplayer content along with a training simulator.
-Similarities with CoD
Titanfall feels almost exactly like Call of Duty with some obvious additional features. There’s customized load outs, unlockable guns, challenges, perks, etc. When you shoot an enemy you see points pop on the screen giving you experience. Your character levels up, giving you access to further gear. There are 3 game types available. Attrition is pretty much team deathmatch. Hardpoint is domination. Last Titan Standing is pretty straight forwards; everyone spawns as a titan and you fight until you're the last titan. There's one more game type that is a medley of the three previously mentioned. Blah blah blah, sounds just like CoD right?
These are minor aspects of a game that most multiplayer shooters have incorporated in some way. There’s nothing like an FPS with RPG elements. It adds depth and replay ability. But enough about the things it has similar with CoD.
-New features Respawn is bringing to the FPS world
I’m not sure if everything they’re incorporating into this game can be considered new, due to the fact that I haven’t played every game(saving myself from the flamers), but features like wall jumping, double jumping, and the different classes of titans in general are extremely refreshing. The combat is incredibly fast paced and fluid. Being able to scale buildings with ease to reach that dope sniper spot is exhilarating. The increased movability over the soldiers of CoD adds depth to the combat of the FPS scene.
Another great new feature is the spawning of allied and enemy NPCs across the map. Yes, this happens in multiplayer. Killing an NPC (Grunt or Spectre depending on your faction) gives you less experience than killing an actual player, but there are enough of them that the points quickly add up. I will say their AI seems kind of basic, but I have to pay more attention to them.
So far there are 3 titan classes to choose from, Assault, Tank, and Artillery. Each have different weapons and different play styles. Assault is very mobile, carries a chain gun, and allows quick bursts of speed every couple of seconds. The Tank can take a lot of damage and has a cannon weapon. The Artillery has a quad rocket launcher (I couldn't really figure out any other distinguishing features). Each titan has an “Ordinance” which is activated and on a cooldown. The only ordinance available is a corkscrewing rocket salvo. They each also have an activated ability that increases your damage output.
-Conclusion
I’m not really going to comment too much on how I feel simply because it’s a beta, but I’m definitely excited for the release of this game to see more of what it has to offer. Being one of the most anticipated games ever coming from a controversial game studio, one can only imagine the possibilities.
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