Having just finished the lattest entry in this glorious franchise, I thought it would be interesting to do a blog about it. However, I thought a list of the best cases would be not as interesting, so here are the cases I like the least in the series. Keep in mind, I don't dislike all these chapters, but I just find them the weakest.
9 - The Monstruos Turnabout (5-2) from Dual Destinies: while I like seeing Apollo and Athena work together, this was quite a confusing case. Now, almost all the cases in the series have really far off logic and scenarious, but this one lost my interest after a certain point. It still have enjoyable moments, but it is quite a mess after a while.
8 - Recipe for Turnabout (3-3) from Trials and Tribulations: here is a case I quite like actually. Many parts of it are very fun. But the problem I have is that it pales in comparisson with the previous cases from this game, and the set up of having the villain mistaken for Wright is just insulting to the character. A fun case, but on a fantastic like this on, it stand as the weakest.
7 - Turnabout Airlines (AI-2) from Investigations: the setup is kind of cool, but I just couldn't really bring myself to care too much at what was happening. I don't care for the villain, the supporting cast, but Edgeworth makes this case fun to play, and it first paints the scene for the big scheme on this game. It is an alright, but unmemorable case.
6 - The First Turnabout (1-1) from Ace Attorney: it may seem weird to put the very first case, but it here just because of that - not a lot happens. It is perfectly fine for introducing new players, and it is fun to replay and beat it in under twenty minutes, but its simplicity holds it back a bit.
5 - Turnabout Sisters (1-2) from Ace Attorney: this will probably piss off a lot of people, but I have never cared for this case. I found it devastating to lose Mia, no doubt, but this case follows a trope that the first game follows in every case but the first: a big, bad powerfull bad guy who says you'll never catch them, but then you end up beating them real easy. And this one is the biggest culprit, also for having a not very interesting villain, unlike the great cases that follow this one. Again, the story is not bad, but pales in comparisson to the next cases of this game.
4 - Turnabout Serenade (4-3) from Apollo Justice: fun fact - I actually did really like this case once. However, looking deep and with a newer look, it is very silly and idiotic. The main premisse of a kid using a really powerfull gun that could permanently damage the user is just ludacris, and the situations are really, really over the top. It has memorable moments, and if you suspend your disbelief it can be alright, but don't think about it too much, it just doesn't work.
3 - Turnabout Corner (4-2) from Apollo Justice: unlike 4-3, I never liked this case. I think the defendant here is the main problem, he is just too unlikeable. And the villain just feels like a Dahlia 2.0, but not as interesting. It is at times boring, and never really surprises you.
2 - The Lost Turnabout (2-1) from Justice for All: this is my least favourite game in the series, and it starts off really poorly. The premise of Nick losing his memory is already stupid, but add a terrible villain and scenarious that are literally medically impossible, and you have a terrible case.
1 - Turnabout Big Top (2-3) from Justice for All: although I think 2-1 is stupider in its premise, this case fails on its excecution almost entirely. It gives you a massive cast of unlikeable and unmemorable characters, a far-fetched scenario, and it is just a chore to get through. The villain is not the worst, in fact he is probably one of the most sympathetic, but everything else is just clunky and annoying.
I may write a blog next time about my favourites, to get the good memories back.
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