I am more surprised they are going to another vendor (again after the dismal Logitech hand held deal)... like XBox forgot daddy Microsoft has a whole Surface hardware division full of engineers that could make them a sleek custom platform.
The GTA Online currency is a TRAP to ger more people playing it... they sold 210 million copies of Five but at its peak less than 1% of those people ever played Online.
@illegal_peanut: Cause they are not using those engines.
Often big developers insist on using inhouse game engines, which are constraints for developers as they need to create solution and resolve bugs. Often being asked to make the game engine do something it's hard coded not to do.
Anthem had to turn Frostbite into an MMO flying open world, when its a ground shooter with small maps. That took years alone, and often design choices are lost to make the game lesser to fit.
Like Starfields hyped scope didn't match the final game, cause the engine has limits from its previous titles.
Suicide Squad, they turned a stealth Melee combat game engine into urgh! every bad design choice could be related to game engine limits
The rest of the cost, is executives being undecided what they want a "Wonder women" gamete be. Concepts, drafts and prototypes cost money
Besides Insomniac games... why does that look like a list of studios/games that will be discontinued within a year of launch.
Between Warner Bros and EA, there is like zero confidence that they aren't going to mess up
Arkane is wounded after Austin studios vampire game failure... by making a vampire game??? The studio head has a really bad isolation problem where he refuses to examine past games for lessons learned. (He made time loop after refusing to play Mooncrash pr Puter Wilds - which is backwards imo)
@CalculatorRamza: That was the biggest alarm bell to me, counting their multiverse before it hatched... it sounded exactly like every failed Cinematic Universe project.
Remember Hawken the mech game that wanted to be the next Mechwarrior with books, and tv/movies too.
Main possibilities, they dropped support for the IR sensor gimmick.
The other would be some games will need a software update for compatibility and that requires a third party developer to be proactive and update their game... or the developer even exists anymore. Lot of studios got shut down.
It could also be a disclaimer to protect Nintendo in case even a single game doesn't work... they can point at that line and say "we warned you, no refund"
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