Well being a semi-old timer myself, I kind of agree with you. But have you noticed that you said that basically XII's story, board, challenge and gambit system sucked? If you played the FF series from it's roots (like i did), you would know that FF is all about story, hard battles, battle system and leveling up (customization). If you take out all those elements, what do you have left? Certainly not a FF game. I keep saying they should have named XII: "Chronicles of Ivalice" or something. I'm so nervous about next game... i hope they keep us in mind while developing it :( (i guess we'll find out soon enough, at TGS this year) alucardio
Maybe the way I explained it was confusing, if so, I am sorry because I agree with you. I have played the games, and finished all of them, from the beginning to XII (excluding XI.)
I find that prior to XII, the games focused on the characters and the way they "help save the world" so to speak. In XII it just seemed to me that it was a story about the world of Ivalice and the story of the party seemed secondary to it. This I feel is a major move away from the backbone of what made the games great. Not truely FF for me.
I agree about the hard battles and battle system being a focus and with XII they changed this extremely. The gambit system, as I said, has made it so that the player has to do nothing during a battle except sit there and watch and on the very odd occasion that something unexpected would occur, maybe step in and give a command once and awhile. With the old games (pre PS2) you had to be paying attention the entire time to put in your commands when your meter would fill. I guess I just find it rather ridiculous to be able to defeat the final boss of the game by walking into the room and then doing nothing but watch. This, to me, goes against what FF was always about.
Finally, as for the customization/development of characters, the characters were always developed in a "character class" style. With X and XII and the sphere grid/license board all characters become one generic character who knows everything. There is no distinction between them anymore in terms of who is a fighter, who is a mage, who is support, etc. All characters can be made and generally are built into the exact same thing. At least in X they kept the Aeons to Yuna and you had Kimari with his unique ability to copy fiend's abilities, and no other characters were able to do these things.
I have the same concerns regarding the next installment as well (not to mention I'm going to need to fork out the money for a PS3 first). I hope it will return to it's greatness but I am having serious doubts that it will.
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