I posted this in a board a few days ago and thought it would make a good point to start a blog at. I changed a few bits to make it apply to more than just a console but across Nintendo, Microsoft and Sonys' systems.
I think far to many people are using graphics as the basis of defining a console having reached it's potential. It's easy to look at graphics and say "yeah its reached its potential" but what about sound, AI, story, scripting, voice work, control, art style, game play and types of games? Have these all been fully exploited to the absolute limit yet? No.
Lets say that next-gen was still 3 years away and developers had to still use current technology. Graphically games can only get a small amount better, but developers would be forced to innovate to capture gamers attention. No one would want to play another RPG, Driving-Sim or FPS that is barely any different with small graphical improvements from the rest on the market.
So with developers free from having to create games with improved graphics and minor updates to capture the consumer they can focus on other areas of their games or make a new genre. When was the last game that came out that wasn't a variation or hybrid of existing games but a completely new genre? (Especially in the last 6 years.)
This is why I think new consoles and hardware come too soon. With the added power of new technology developers don't need to innovate as much, as they can always improve graphics which create that "WOW" factor to get people interested. Look at Sony's PS3 Tech Demos from E3 2005. Everyone was blown away when they saw those movies which created the "WOW" factor, but when it turned out they were pre-rendered footage it was hard not to be disappointed. While games may look that good at some point in the PS3 lifetime there was nothing to fall back on after the WOW factor vanish, which hurt Sony to an extent.(IMO) They were the same games with better graphics and nothing much more.
So as far as I'm concerned, the current-gen consoles was just about to hit a golden age that never will materialize because of the arrival of the next-gen consoles. Developers had been flexing their muscles with the standard games in the technology of the Gamecube, PS2 and Xbox for years and where coming to some limits with these games on the systems. The console was about to hit a point were developers would have been forced to create new experiences(The new WOW factor) and couldn't rely on the tried and true with graphical improvements and minor updates to series. This could potentially have led to new genres, complete re-imaginings of the old or a new approach to games, but instead the new technology has come early with added power and potentially gimmicky additions.
So IMO, creativity is being stunted by the next generations of consoles, not enhanced by it. All we are really getting with the next-gen is the same games we have been getting for years with some standard improvements, most notably is the graphics. By restricting developers to the current-gen and making them to think laterally with their games due to the perceived limits we may see them create the new experiences that could remove the staleness from the industry that critics have been complaining about for years.
But we will never know...
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