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bubbachunks

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#1 bubbachunks
Member since 2007 • 25 Posts

basically dev says, xbox 360 will be recieving level of detail update.

the ps3 version has no advantages, only disadvantages.

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#2 bubbachunks
Member since 2007 • 25 Posts
xbox 360 is better than crapstation 3.
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#3 bubbachunks
Member since 2007 • 25 Posts
who cares who ripped off who? it's who's ever ripped off design is best.
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#4 bubbachunks
Member since 2007 • 25 Posts

Shack: Was any of that in-house development or was it publishing-related?

Pete Hines: Yeah, we've done some of our IHRA [drag racing] games through our office up in Hunt Valley. Some of those guys in Hunt Valley--actually, all of those guys--brought that PlayStation experience to working with PlayStation 3, so they were a big help. Anyway, most of the enhancements or tweaks [to the PS3 version] are things that we've done to the PC or 360 version in updates or patches, but there have been a number of things that we've done on PS3 to improve performance.

Shack: Can you speak on those at all?

Pete Hines: The main thing that we've done in terms of something that you'd actually notice is that we did a special shader. On the Xbox 360 version of the game--and the PC, but it's more noticeable on 360 because PC is more scalable--there's a thing where the lower-res textures designed to be seen at a great distance appear closer to the player and they're a little blurry and muddy and you notice that. You go from this point where it's really high-res and then it goes to really low-res. It has to do with the LOD and how high-res the textures are. So what we did is write a shader package that blends the high-res one with the low-res one, so there's no point while playing on the PS3 that you'll notice that effect anymore. It will look natural. It's not really something that's noticeable unless you've played the other versions; it's designed not to be noticeable, but to look realistic.

Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?

Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well. We specifically did it here because we had some time and one of our graphics programmers said he could do it. Things like that are in the PS3 version, but everything else is just things that make the game load faster and run faster, so it runs as well if not better than the PC or 360 version. That was our goal all along. We felt like we were going to take however long it took until the PS3 version looked and played as well as it could.

http://www.shacknews.com/extras/2007/020807_petehines_1.x

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#5 bubbachunks
Member since 2007 • 25 Posts

Yesterday, SEGA announced that Virtua Tennis 3 will be the first game to support native 1080p resolution. But today, an Electronic Arts representative revealed to Gamasutra that NBA Street Homecourt, which ships a month earlier than Virtua Tennis 3, will also support native 1080p at 30 fps, in addition to other resolutions.

NBA STREET Homecourt merges legendary playgrounds with the hometown courts of your favorite NBA stars, featuring 360 degrees of view. Plus, the NBA's best players are all rendered in meticulous detail, making true athlete likeness a reality and putting you up close and personal with every move and moment. Garner respect as you progress along your hometown journey and become a legend.

NBA STREET Homecourt was developed by EA Canada and is rated ā€œEā€ by the ESRB. The game is scheduled to ship for the Xbox 360 on February 20

http://news.teamxbox.com/xbox/12732/NBA-Street-Homecourt-to-Run-in-Native-1080p/