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Game Art and The Video Game Immersion Crisis

Gothic 1, when it was released, gave me a sense of real genuine immersion. I went from feeling useless to feeling really powerful and righteous. It was strange, and the great leveling system had a lot to contribute to this. I think games today are so heavily focused around the technical points; graphics, puzzles and physical interactions, that they've veered from what games should be - a way to tell a story. It is the concept behind art which games boast to be a form of in such a reversed and misconstrued way.

Since cave paintings emerged in our modern culture, we as human beings have driven ourselves aimlessly through their meanings. We've studied the way each brush stroke divides and emphasizes on the cold rock canvas, from simple complexions of animals grazing the open plains, to a fierce hunter wielding a spear in full motion. But what gives us the idea that the two are connected, and that the man on the wall is indeed a hunter wielding a weapon? Regardless, the point is really that it makes us think.

Cave Painting from India-Cave Painting

Through the many ages, the curious drawings, deep within the caves, evolved into lucrative depictions of reality, religion, politics and the wonderings within the human mind. From Giotto to De Vinci, Michelangelo to Picasso, art began to emerge as a portal into our memories and imagination but all had one thing in common with the cave paintings before them; they existed to tell a story. In the context of modern technology and how it has influenced video game art, the comparisons of beautiful art, centuries old, with that in today's video games brings me to worry a little, and now I'll explain why.

Mona Lisa

Understanding that Art, with the Mona Lisa as an example, is an entity which lives in our lives as fruitful in conjuring beauty, wonder and controversy as any human being, we understand that a single image can have a lasting effect on our emotions and truly exist to tell us a story worth dozens of high profile action movies, books, novels and rumors. When we play a video game, we notice less and less of the beauty behind what makes the image in front of our eyes unique from the previous second, possibly because the image is always changing and the events taking place revolve so quickly as to desensitize us enough to pay attention to the task at hand, and to survive or win.

Personally, I love video games, but these underlying factors which we ignore are why I personally believe we feel less, emotionally, when encountering events which would normally trigger such an intense emotional response at the movies, or submerged deep into a good book. Technology has taken a lot of what is beautiful about game art and turned our attention to physics, technical perspectives, and the programming beauty; a real ones and zeros theft of naturalism. Don't get me wrong, games like Portal are really a technological wonder, but at least they've built the game around the understanding of this concept and capitalized on generating emotional responses from the technology alone. Half Life 2 is a good example of possessing the potential to stimulate immersion through visuals but instead retracted by focusing only on the objectives and tasks at hand.

Gears-Portal

My suggestion to developers is simple. Immersion is what makes or breaks a game. Art is the tool which ultimately tells the story that will last in our minds for a long time. The impact of the delivery should be the money maker. Great graphics are useless unless a player can take time to indulge upon it, and fantasize an existence within it. Nobody wants to look at the Mona Lisa as a page in a Sports Magazine while flipping through the pages. So make the content and the art a unified body - a single experience instead of many divided, because if I have to choose between them, I'm going to select what keeps me alive, and gets me to the next level, as any gamer would.

This has been my well informed Gamespot exclusive opinion. I hope you've enjoyed my perspective and have discovered/changed one of your own.

True Talent - Kid Plays Mario Themes on Piano

For decades we've appreciated the origins of video games, and while Mario isn't the original foot print in gaming history he is undeniably the pioneer in video game icons.

[video=KyA3nzqo5bsJvTHZ]

This cool kid has taken it upon himself to memorize the familiar tunes of the greatest game ever. The background of the boy is a mystery but he's truly a talented piano player and fun to watch, and lol, I can't stop watching the video. Props to you kids out there flushing all your free time down the toilet for our amusement. I salute you.

NFL's Bad Business - Touch Down for EA

As you may know, EA scored exclusive rights to NFL teams, which means you'll become increasingly familiar with the side effects of a business monopoly. In college I went well in-depth with big business and came to the conclusion that the monopolizing industries of today are contributing only to the degradation of quality and the increase in revenue, ultimately making us pay more for a product that costs less for the manufacturer to produce and has no future for innovative advancement. You can connect the dots from here.

Madden 2007

I am a fan of Football games, and it is a tragedy to find the single most irritating game, Madden, as the only obtainable Football series prior to the NFL's decision to limit what used to be a highly competitive genre to the all-mighty Electronic Arts Entertainment. ESPN destroyed Madden with its game play and overall value of its software, providing the player with so much content and pin-point statistical accuracy in its player base. Now, we're limited to the slow and repetitive, extremely limited game play of Madden. It shouldn't be of any surprise to you, since you may have connected the dots by now, you'll have realized that EA has no competition and with its huge and expanding empire gobbling up the gaming industry, they couldn't care much less about how you think of a small spec on their charts.

UberSoldier - A Big Joke!

This game belongs on an xbox. There's no dynamic mission elements to suggest it yields worthy of PC playability, especially considering the less lazily developed titles available to gamers today. From my impression of the demo, the game is very buggy. Those zombies, or what ever they are, on several occasions, lost their AI effect and suddenly paused, staring at the walls while I ran circles around them wondering why they weren't attacking me. I found several graphical and physical flaws also, which enables things like fire to burn through several inches of steel wall and vault doors. Aside from the poor game play, the premature mission aspects and the horrible every-thing-else, I'd have to predict this game will go nowhere without the aid of piracy to avoid the embarassment at the store.

New Consoles

The next generation Xbox has chosen the name X360 and the playstation looks to be keeping the standard numerical order in its new Playerstation 3. The consoles both have games lined up to release this fall, so I'll be looking for a new console then, I guess. I don't intend to purchase both of them, but, unless the Playstation can increase its performance, I'm going to continue purchasing Microsoft products. Hopefully microsoft can improve on its customer support and reduce the price of its live compatibility, because if Sony manages to keep online-play free and is also able to match X360's performance, I will, along with many others, switch to Sony in a heart beat.

My First Review!

I posted my first review this morning. I had been spending a bit of time playing Monopoly 3 for the PC and, to my surprise, nobody had left a review on Gamespot. This game deserves more recognition for being the only true Monopoly sim available. I wrote a review to encourage people to check the game out and see for themselves how fun it is. Being able to play Monopoly any time you want without the mess of the real thing is great, not to mention the many AI opponents available to keep you company. Well, anyway I'm proud of myself. I enjoy sharing my opinions with others over video games. I've played every genre and own hundreds of titles, I really believe I know gaming more than I know myself, from a technical perspective straight down to the corporate/business perspective. It's a big industry out there responsible for keeping this great movement alive, and I appreciate all developers for their time and effort, even the less enlightened ones. I hope to review games officially one day, hopefully here at Gamespot. I'm looking forward to sharing my critiques to hopefully do my part to improve the ideology behind future games making them even greater than they already are.

Battlefield 2 is lookin good.

I've managed to compile an archive of video samples: Game-play footage, producer interviews, etc.. I'm very disappointed with the game's delay but am confident that the waiting will result in a wait worth while. I'm being deployed in May, so I may miss the release I've been following closely since November, but with some luck I'll have an opportunity to keep in contact with friends and follow what they have to say about it - I trust their taste. If all goes well I expect the game to revolutionize the gaming industry even more than it already has with previous installments of the series, and I don't limit this attitude to Game-play but also to its role in progressing the ideology and producer confidence of every corner in the industry to encourage others to push the limits as they influenced EA to do. Pretty soon gaming will draw us all in, gamers and those of us who have never been bothered to expose themselves to the gaming community. Battlefield 2 will be big, very big.

Almost Level 6!

Well, after years of being a GameSpot reader and recently becoming an official user I'm proud to be as close as I am to level 6. Not having any spare cash around to purchase a GameSpot Complete account, I have to rely on my activity here to achieve more functionality and freedom of expression here, which shouldn't be to complicated. I'm looking forward to writing some reviews and opening up a "union" for guys (and ladies) who posses a passion for writing and yield an impressive knowledge in the gaming industry. I'm curious to see where this goes. As for now, I'm level 5. A level 5 with 24% of growth yet to reach for..