It's kind of a crazy combination, but it works. Really.
So after Portal and HL2:E2, it was off to get slaughtered on the TF2 servers, or so I thought. I honestly thought, like how it's been in my Halo3 multiplayer games, that I would get it handed to me to the point of frustration, but that really hasn't been the case with TF2, and that says a lot about the game design and tweaking done at Valve.
Granted, I put in my hours with TFC years ago, and I had 2, maybe 3 ****s down (depending on the map) and enjoyed a moderately successful run with that game. Having been put off Counterstrike by rampant cheating, I was, like most people, wishing that TF2 would be the game TFC tried so hard to be--a vast paced AND well-balanced team shooter. After about 20-30 min of getting reacquainted with the mechanics (a bit of a switch from Halo3...), I found that I was enjoying the game--a lot--without feeling like I was falling short of the learning curve. Sure, I don't have rocket jumps down yet, nor do I have the spy controls mapped the way I'd like, and I am far from mastering the range of the demoman's sticky bombs or the pyro's flamethrower... but the fact that I was playing all of these ****s even from the outset says a lot about how TF2 has been balanced. A few thoughts:
1. Forget the lusers criticizing the lack of grenades in the game. Grenades were overpowered and spammed far too much in the original TFC. If every ****was going to spam grenades, then why bother having different ****s at all? By the end of TFC's run, the best players were running scripts for just about everything: rocket jumps, conc jumps, grenade timers... sniper duck-shoot-duck-jump movements... but honestly, the worst were grenade scripts. Adjusting the timers and spam scripts made some games entirely unplayable. Removing them in TF2 gives meaning to ****selection again, and TF2 is better for it.
2. Purposeful ****s. There is a purpose and a play****that fits each **** TFC (partly due to grenade spamming) allowed just about everyone to play offensively with the same tactic, no matter which map. Annoying. It's good to be in games where medics and scouts can't run rampant and avoid damage 75% of the time. It's good to see people playing pyros and demos--properly. And giving Engineers teleporters to maintain gives another element to the game, breathing life into games that stall when spawn/choke points become dominated by one team. Sure, dustbowl and granary have a few notable chokepoints, but a well-placed (and timed) teleporter can turn the tide for one side pretty quickly.
3. The helper medic. I'm up and down on this one, mostly because while I enjoy playing the medic, I'm often compelled to be one if I'm on a team that (for some reason) doesn't have one already. If you're locked in a 12 vs. 12 game and your team doesn't have a medic, you're probably going to lose. Especially in CP games. A well-timed uber with a demo rush makes quick work of control points, and you are beginning to see this regularly in most well-played games. I see how medic points can be interpreted as "cheap" since you are essentially gravy training someone else's ability (ever continuously heal a skilled sniper? Hilarious), but then again, in CP maps, if you stay alive long enough to heal everyone over and over, and deliver 3 or 4 ubercharges in a row, then in my opinion, you're deserving of those points.
4. Game VOIP. Ok, well, those of whom on Xbox Live, this is nothing new. You take the good with the bad. But the one area that has not changed in TFC is the know-it-all ****player. The "hey we need a heavy, not a sniper" or "take out that f*ing turret, you losers," etc. I'd like a squelch button, please. Maybe I have overlooked this in the control panel, but give me the option to turn a-holes off. If they want to mouth off, then they can type it and risk dying themselves. Save the VOIP for people with useful comments like "spy is a sniper, coming up the left side" or, "turret is down in cap room." Because you know what? If you're dropping f-bombs about how much your team sucks, and the admin won't boot you, then we all should be able to tune you out and then watch you try to win the game on your own. Because you won't. You may be better than us, but you're not going win by yourself. So you can swear at yourself, douchebag.
Anyway, TF2, very satisfying. I am hoping that the various server connect issues (server not responding errors, hiccups w/ server refreshes, etc.) are solved soon, although they are better than at release. I only have a couple more weeks to play before Mass Effect, so hopefully I can rack up some acheivements on Steam until then...
Oh, and I also picked up Beautiful Katamari. Hey, I'm a fan of the PS2 Katamaris, and I really wanted to see this hi-def game. I am feeling blase about it, truthfully, but after reading the reviews, I thought I would be. But it's not that I am bored of the gameplay and/or polygonal graphics--I really love them the way they are--no, it's actually a couple of other issues. For whatever reason, controlling the next-gen Katamari seems a little broken. I am running into far more edges and blocks, and turning/strafing is altogether slower than before. Much slower. To the point of massive frustration. If you have played a Katamari game before, you'll know that the "secret" is finding the largest "small" objects at the beginning of the level to accellerate your growth (like power-leveling in an RPG) so the rest of the time you can just roll through everything else. This is far more difficult, it seems, in this game than in previous iterations. Furthermore, your progress seems to be hindered much more by a stupid camera that consistently drops you behind walls. It is disappointing to be doing well in a level, and then suddenly, you're in Super Mario Sunshine, swearing at the camera.
Nonetheless, the game retains its humor (although the King of all Cosmos is definitely b*tchier IMO) but is likely aimed at an audience somewhere between "I've heard about this game on the PS2" and "I'd like to try it on the XBox360". If you're a "I played the hell out of both PS2 Katamari games", then you'll likely run into the same frustrations I did.
The music still is great, though.