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bundless Blog

gears of war 2 is no better than 1

I have finished this game in normal mode, it give me the feeling of fast pace, many details changed but the core gameplay is still the cover system. too much move-shooting battle, and you can not even shoot steady your target,

BOSS design tears apart several phases, the GUARD of the queen will use the special grenade, shooting ,and cutting the pillars , but if you can avoid as the proceed contine, he will run to you and cut you ,then you prees B butten to VS, maybe three time and then there comes a big monsters,and he jump on it ,then the battle change to run--fighting experience. not so bad also not so good.

but I wonder why those boss dying so funny? where's the water monster? and the guard just die like that? funny~~~

if I give my score to this game , 8.0 is the most ~~

Metal gear solid4 VS Gears of war

So many comments between the two top games, one for PS3 and another for XBOX360. I love this two games, but if you want me to choose one as the best love, no wonder, I will choose MGS4...

The basic philosophy of the two are different: MGS conbine movie and interactive art form, kojima want to descrip a deep story that can shock our heart, for this purpose , he must master the movie elements, and ,he succeed, every character full of blood and soul, I never seen such detailed characters in ever games...and maybe never...the MGS4 is in the position of producing an remenerable game, kojima stand in a high position, never want his game only to be a commodity. in other hands, Gears of war, for showing the powerful unreal engine, must contain beautiful graphics,besides, Gears of war conbine many good elements in the game, cool actions:jump to avoid in nearby battle; more balance point to balance weapons:weapons to melee, reload,etc. new highlight for weapons : chainsaw, bomb to stick into body and then blast...but you must find that : the basic gameplay for GOW is really copy from MGS...the cover system....besides, the characters of GOW can never be more lovely

What's happend to my body?

You know, I feel so hot when the weather turn cool or even cold, if you touch my hands, you can feel it getting hotter, but when the weather is hot, then My body turn to be cold!!......Specially in summer, my body always be cool. I feel so curious, I am wondering why it be like this.....

tears!!!! finally comes!!!

OH,long time no tears!!!! Metal gear solid 4 is just the trigger for my tears? when the second time snake stand on the shadow moses island , the melody "the wind" run into our ears....OH!!!!OH!!!!!!!!!
I'm very very worried about one thing: what should we do if there can not be a better game appear? besides tears, there is also many humour elements to play with us...Kojima is a genius!!!!!!!!oh one hundred word to submit, what should I say ? I'm sure that the editors of gamespot must grow up with metal gear solid,haha . oh ,tears hua la la la drop down.....

some XX about AI

The best AI design principle includes two parts:

First, how to kill or how to end your enemy

What's the difference between next-gen and FC? Every one can say: oh, beautiful graphic!! Maybe the Japanese RPG fans will say: oh, cinematic CG and fantastic huge world. But only a few people can sense there is a revolution in the AI design part. We can take the God of war and Gears of war as example. The abuse killing and technical finish attack is the core highlight in god of war, you laniate the small monster or rip into their month with blood spray out. All the details can be presented in the next-gen. and all the details is what next-gen can do but FC can not do, It makes our game more exciting and even humorous when you kill your enemy. To exactly speak, the next-gen offer game developer more visual and lifelike animation to present how strong our character is and how misery our enemy is.

Second, how to make use of your enemy or how to fool your enemy

This principle is eternal because it needn't count on the function of all platforms, it don't need the best graphic card and HDTV, it totally base on the human nature--- intelligent interactivity with everything. Nintendo is much clever than the other developer because Nintendo can use this principle to create a worldwide famous game named Super Mario. Of course there are many elements to cause this game succeed, such as collection, hidden playability, funny animation, but the main principle for AI design is the best part. Almost every enemy (including the static actor) can be fooled or be used by Mario, this is the essential difference between Mario and other action game at the FC epoch.

Conclusion

The two principles are all based on human nature. The first one is based on our instinct to destroy with violence, even kill your enemy by a funny way. The second part is also based on our instinct-to use or be kidding your enemy. So, if a game can combine the two eternal principles together such as God of war and Gears of war, it must succeed. I can offer two examples as reference.

First, berserker level as the first Boss in Gears of war

You have to make use of the berserker to break the door, then you can get out to the square to find hammer of dawn.

Second, a puzzle level in God of war I

In the room there is a monster, only when the monster walker on the platform, you can use your skill to stone it, the door can open for seconds, and then you must roll fast to get out that room. You can recover your magic illimitably.

So I think if we want to make a good game, simple killing will not be acceptable.