XCOM Lead Explains Why Some Triple-A Games Fail
According to Jake Solomon, failure is a valuable and inevitable part of any creative process. But with massive budgets and expectations, developers must learn to "fail efficiently."
According to Jake Solomon, failure is a valuable and inevitable part of any creative process. But with massive budgets and expectations, developers must learn to "fail efficiently."
Bleszinski and Boss Key Studios COO Arjan Brussee discuss what's coming in LawBreakers' upcoming closed beta, how they create characters, and their attitude towards esports.
We spoke to the horror game’s co-creator and Executive Producer about striking the right balance with violent murder.
Mass Effect 3’s “Galactic Readiness” is gone, but Andromeda’s multiplayer still plays a role in the single-player campaign.
The brand new game type arrives later this month, alongside a handful of other updates.
With the game's release less than two weeks away, developer BioWare has finally unveiled Andromeda's multiplayer component.
Creative director Joel Bylos airs the origins of his game's most prominent feature and explains why penis customization will be omitted from the PS4 and Xbox One versions.
Ed Boon, the man behind Mortal Kombat and Injustice, has a lifetime of experience. He also has some ideas for how to keep fighting fans engaged.
Siege warfare, new dungeons, new biomes, sorcery, and more are coming to the dong-filled wasteland.
Leveling, shaders, augments, gear--it's a lot to take in, especially for a fighting game. NetherRealm Studios finally explains how it all works
Who needs muscles when you've got magic? Injustice 2's latest fighter is an intricate, technical sorcerer.
Jason Rubin, Oculus' VP of Content, rates the Rift's first year, downplays the company's recent legal turmoil, and weighs the importance of bringing established franchises to VR.
With elements of stealth, survival, horror, action, and more, Prey takes Dishonored's focus on player choice to ambitious new extremes.
Developer Capcom long ago confirmed RE7 takes place after the events of RE6, but does the story actually connect with the older games in a meaningful way?
The latest entry in the venerated fantasy franchise lets players program ally AI behaviors before squaring off against human opponents.
Certain titles in Nintendo's official store already have prices attached.
We'll cover the Japanese Nintendo Switch presentation live right here. Learn the console's release date, price, games, and more!
Here are GameSpot's picks for the most essential PlayStation 4 games that launched this past year.
Hardware was king in 2016. The PlayStation 4 Pro and PS VR both landed, ushering in a new era for Sony fans, though two major exclusives and a handful of ...
The creative driving force behind classics such as Ico and Shadow of the Colossus discusses The Last Guardian's creative fuel and making a timeless game.
Skyrim is back with a fresh coat of paint and mod support on consoles, but is it worth revisiting after all these years?
The king of 4X strategy returns, but we're nowhere near ready to rest the crown on its head (or, if necessary, proclaim it has no clothes).
Scott weighs in with some early thoughts on Hangar 13's story-focused reinvention of the classic sandbox shooter franchise.
Titanfall's first stab at single-player incorporates ideas from all over without neglecting its own defining traits.
The full roster has arrived. We go hands-on with all six massive mechs available in Titanfall 2's multiplayer component.
Scott goes hands-on with the surprisingly story-driven cooperative campaign, which adds fresh weapons, enemies, and characters to the familiar Gears formula.
Guerrilla Game's gorgeous third-person shooter shows off its verticality.
Longtime Gears boss Rod Fergusson walks us through some of Horde Mode's added nuances and explains how to avoid being killed by them.
Duke Nukem 3D: 20th Anniversary Edition World Tour publishing producer Scott Warr talks added levels, omitted expansions, and future plans.
After spending time battling Cuphead’s colorful bosses, Scott’s ready to weigh in with some early impressions of the run-and-gun action.
Why settle for magic missiles when you can create and fine-tune your very own spells?
Legion’s development team delves into the brand new Demon Hunter class, as well as Artifact Weapons, world-scaling, and post-launch support plans.
Developers Ricardo Bare and Raphael Colantonio guide us through Prey's inventive weaponry, unusual powers, and creepy sci-fi conspiracy in our most in-depth look at the game yet.
id Software's Tim Willits offers a solution to players pining for the mechanically identical avatars of classic Quake.
Assistant game director Aaron Keller discusses DLC plans for September and beyond. New map Eichenwalde is only the beginning.
Original protagonist Frank West returns, but the unforgiving time limits do not.
DC Comics fighting game roster officially grows by two.
DLC reveal teased on Twitter.
Quake Champions is built to appeal to esports fans, but id Software's longtime creative director Tim Willits thinks you'll like it even if you're not one.
Famed Deus Ex developer Harvey Smith details Dishonored's new supernatural upgrades, mechanically diverse missions, and randomized moral assignations.
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