WHY IT'S BETTER FOR GAMING NOT TO BE RECOGNIZED AS ART...FOR NOW
I'm lucky that reading isn't my passion. Unlike gaming--the hobby that dominates roughly a third to half of my life--reading is something I do on occasions when I just HAVE to escape from EVERYTHING. Not to say that I enjoy it much less than I enjoy scoring 59 kills on Dead or Alive 4's Survival Mode (that's my record so far after more than 150 hours); gaming just comes easier for me.
But why does this make me lucky? Because it means the primary critics I go after in the realm of "art" aren't really in the business of jealous tyranny...yet. If I was a novelist or a passionate reader, the elitism, unapologetic snobbery, and sometimes blatant hypocrisy--though at other times it's essentially just surface level hypocrisy--would have killed me before I got out of high school. As it is, my expiration date is set for July 14, 2020, the result of a prolonged heart condition brought on by high blood pressure caused by the not-as-prevalent elitism you can find spewed by critics in gaming magazines! :)
Oh boy. Here he goes talking about elitism and how it's responsible for every catastrophe ever perpetrated in human history. First of all, if you've spent enough time with me, you should be used to me talking about elitism by now, and second, I'm glad to finally hear you acknowledge that elitism has been responsible for everything that has gone wrong with civilization. But I digress. The title of this essay is "Why I Believe Gaming is Art, but Don't Want it Recognized as Art." Not, "Why Elitism is Responsible for Everything that's Ever Gone Wrong in Human History." While the basic premises presented in these opening paragraphs may sum up my stance on the matter, I should probably go deeper into why this is my stance. (But don't worry; we'll come back to elitism at some point in this essay.) :)
In terms of history, video games are essentially the youngest form of entertainment media. Of the primary mediums we have for getting our entertainment, novels have been around for more than a century, TV has been a staple of the American--possibly human--diet for about half a century, music has been around since the dark ages, and movies have been around since...uh...excuse me for a moment............the 1920's. At least, if Wikipedia is to be believed. Video games, on the other hand, have only been around since roughly the 1970's. They are about as recent as most art forms get.
Being so young, it wasn't until recently that anybody was interested in video games as an academic study. In a sense, this is rather unusual, as games (arguably) preceded literature by a substantial margin. After all, it's hard to imagine how humanity might have kept itself sane without games to play. Video games, on the other hand, contain the potential to be more than just games. They can, in many ways, provide the same sorts of messages and detailed imaginary worlds that novels, music, movies, and TV do.
This potential has led to some very fierce debates about what art is, what games have artistic merit, and...well...whether they have any artistic merit at all. Some want video games to move more in the narrative direction to become more artistic. Others want the definition of art rewritten to include video games. By and large, gamers do believe our wonderful hobby has artistic merit and are quick to shoot down anyone who wants to crap on it. (Heck, gamers are quick to destroy anyone who suggests there might be some danger to allowing young children to play games with more adult content, and if you're populating forums, there's a pretty good chance you'll encounter a lot of hostility towards the corporations and developers that cook up what gamers eat.)
As a long-time hardcore gamer, it's only natural that I should weigh in on this issue, but I don't think many gamers will be entirely happy with my conclusion, which is aptly stated in the subtitle of this essay. I do believe that games are art, but I don't want them universally recognized that way. At least not yet. Why such a strange stance? Because of history.
Let's wind the clock back about sixty years to the decade following the end of World War II. In this time period, we are graced with two novelists who will become famous for their contributions to literature: C.S. Lewis and J.R.R. Tolkien. Both were good friends and both created fantasy worlds. C.S. Lewis wrote The Chronicles of Narnia, seven books for children that were fairly well received, though today they get flack for having a preachy religious undertone. J.R.R. Tokien wrote a much more famous series of books called The Lord of the Rings, and they were...severely criticized.
The reasons behind the criticism were arguably justified, but the reasons why academics dismissed Tolkien were of the snotty, high culture variety. Essentially, they dismissed Tolkien because he was recognized as a linguist, rather than a traditional author, and, more importantly, his work was popular with ordinary people.
Let me reiterate that: academics dismissed Tolkien's work because people enjoyed it. The high culture critics could have critiqued the writing style, the (arguably) cardboard characters, the plotline, the word choice, the grammar, or hell, even the book's cover, and instead they dismissed his work because it was popular and he wasn't a "licensed author." I'm not sure what world these people come from where it's justifiable to declare a work of art guilty until proven innocent, but personally, I don't want any part of it.
Throughout history, I believe it's apparent that soon after--if not immediately after--a medium of entertainment officially gets recognized as art, the more snotty, high-standard, "holier-than-thou" high culture critics and scholars start to play a much bigger part in the medium's proceedings. I don't know about all of you, but I'm not too thrilled at the prospect of people who "know better than me" deciding what is worthwhile and what isn't, especially if they're going to debase anything that gets popular with us "common, uneducated" folk merely on the basis that it's popular.
There's another concern I have over the recognition of our pasttime as "art": representation. Let's do a little exercise to demonstrate what I mean. If you've got the time, get a blank sheet of paper and write down all the games that you believe qualify as "artistic." Then write down the genre each of those games comes from. When you're done, come back to the essay and continue reading.
Here is an extremely roughshod list of titles that come to mind for me, personally:
Psychonauts Adventure/Platformer
Braid Platform, Puzzle
Portal Puzzle
Zelda (series) Adventure
Okami Adventure
Ico/Shadow of the Colossus Adventure
Metal Gear Solid (series) Action
Final Fantasy (series) Role-Playing Game(s)
Mass Effect (series) Role-Playing Game(s)
Fallout (series) RPG/Shooter(s)
Bioshock (series) RPG/Shooter(s)
Half-Life (series) Shooter(s)
Flower (no real genre)
Now I'm open to anybody adding things to this list, but let's assume for the sake of argument that the list I've provided--or the list you've made yourself--is a rough template of what games get recognized as art. Notice any patterns in the list? First person shooters are extremely underrepresented (of the three presented, only one is a pure shooter; the other two are hybrids of RPG and shooter), platformers are almost non-existent, and by and large, the games recognized as art amount to exclusively Adventure and RPG games. Even if you want to argue that I'm not including a lot of artsy games on the list, I'd like to ask you the reader this question: can you think of an "artsy" fighting game? How about an "artsy" puzzle game? (A traditional puzzle game like Tetris; I'm not counting Portal or Braid here.) Real time strategy titles? Okay, that last one probably does fit the description; I just know so little about the genre. Finally, sports games are nowhere to be seen.
That's roughly half of the genres being ignored by the "artsy" label, wouldn't you say? Do we really want to give greater credence to a handful of genres while completely ignoring other ones that are arguably just as deserving of recognition? To be fair, many of those genres will continue to flourish in years to come, as the fanbase for most of those games isn't showing any signs of disappearing soon--not to mention the ever-growing ESports community that may not have claims to being "artsy" but do have claims to being "sportsy"--but it still strikes me as somewhat demoralizing that fighters--a genre with a strong community and competition circuit--and other types of games are left out of this exclusive club.
It's also important to consider who will be inducting these things into the "Hall of Fame" we call Art. Espen Aarseth--a man with a chip on his shoulder that has argued quite strenuously, and somewhat angrily, in favor of ludological game theories--says that the current rush to recognize games as a more academic field has amounted to a "land rush" similar to those in the early years of our country (the USA). It shows few signs of respecting the land or the people already living comfortably on it, let alone the culture it has developed. Now in my opinion, Espen Aarseth is a militant thinker with some extreme ideas about what constitutes a "game" and what constitutes a "narrative," and some of his claims are borderline insulting to those who disagree with him. (For example, Aarseth has suggested that humanists, out of a desire to be "needed again," have caved into the idea of "narrativism" because it's an idea that much of the academic world embraces. As he puts it, "We don't know much about technology, or biology, but we do know stories and storytelling. So why be critical when we can be important instead?") But one thing I can't entirely fault him for is a sense of outrage at the idea of people from high culture invading the "land of gaming" to turn it into an academic pursuit that disregards what the community is like and what it wants. People who spend all their spare time reading novels or writing sheet music should not be deciding what the definition of "game" is, let alone what constitutes art in the medium.
To draw a parallel, let me reference an article recently published by UltraDavid, a major player in the pro-fighting game circuit. Titled "Momentum Matters: A Historical Perspective on the FGC and ESports Communities", it gives a long detailed description of the cultural differences between the FGC (Fighting Game Community) and ESports network, explaining why the FGC isn't yet part of the ESports scene and is cautious about joining it. As with Aarseth, there are a couple statements that I question, but UltraDavid's points are mostly clear and accurate. Among them is a reference to past attempts made to incorporate fighting game competition into the ESports communities. In the past, ESports has tried to work with the FGC with the games Dead or Alive, Virtua Fighter, Smash Brothers, and Tekken 6. Wanna guess how the FGC felt about that? Unhappy. Why? Because Dead or Alive is a game with a small scene that most fighting game players despise, Virtua Fighter is respected but not so popular in North America, Smash Brothers attracts a very different crowd of players from the majority of players that make up the FGC, and Tekken 6 was already years old and on its way out when ESports picked it up. In the latter two cases, UltraDavid argues, the scenes joined ESports and died shortly after, and even though there were other factors, he can't help but believe it was partially the result of a changing mentality: players got used to higher payouts and less hard work and had to see everything disappear when ESports stopped supporting them. That's what tends to happen when you have people other than the primary crowd of the scenes deciding what to support and ignore, and unless the people running things up in high culture are actually gamers, I don't see why we should let them decide what's worthwhile in our hobby and what's not.
Most gamers want to see video games recognized as art. I don't blame them at all. Yet if the price of being recognized as "artsy" is that we open the door to the kind of elitism that seems to permeate the literary establishment and seems to be in the process of joining--or is already prominent in--the film industry, is it really worth it? If we can continue to view games as just entertainment for entertainment's sake, will we avoid slipping into that grimy cesspool of snobbery? Call me paranoid or cynical or whatever, but for me, the answer is YES.
Perhaps this is one of the reasons I've remained a loyal Nintendo fan all these years. Because they don't contribute to that debate at all. For them, gaming is about fun. Period. They don't care if people remember their stuff years from now; they only care that their customers are happy. Some view this as a reason Nintendo sucks; I view it as a reason why they're still relevant. Of course, Nintendo has it problems, not the least of which seems to be a stubborn refusal to play to more mature audiences, a confusing and almost useless attitude towards third-party developers, and a recent turn towards refusing to take almost any risks and instead perpetuate their classic franchises umpteen times. But in spite of all that, most gamers respect what they do, including many people critical of the Wii.
The thing about Nintendo is that I believe they're getting knocked for this. The forums on Gamespot that I frequent--and by the way, if you're looking to lower your blood pressure, that is not somewhere you want to go--are loaded with blatantly partisan ideas about whether the government should be involved with the ESRB, whether SOPA was a good idea (It wasn't, but shouldn't there be someone there to argue for it to keep things from turning into a political rally?), the effects of video games on our behavior, and yes, the ongoing debate about whether games are art. If I were to pinpoint the exact moment when I realized what I truly thought about the "art" debate over games, I'd say it was after reading the comments to an article about Jack Tretton claiming that the DS was a babysitting tool. Here's what someone wrote on the page in response to the story:
"...we want our chosen passtime to be recognized as more then just a child's plaything and Nintendo more then any of the big three has done everything to keep the industry as a whole pigeonholed there. I enjoy a lot of wii games, I enjoy a few ds games. That said I loathe Nintendo's view and portrayal of the industry. The Wii had a big chance to move gaming forward in a big way instead they decided to do everything possible to alienate devs and core gamers alike. I respect Microsoft depite making a shoddy product because they have done a lot to validate gaming as a mature passtime, XBL users be d*****d. Sony has done the same both are at the forefront of the games are art movement yet Nintendo's voice is nowhere to be seen"
When another user--aka ME--pointed out that the Zelda games are a prime candidate for "gaming as art," this was the commentator's response:
"Zelda games do have high artistic merit I agree which is why it's sad Nintendo doesn't speak to that, again Sony and Microsoft are doing more then producing Art they are actively involved in the debate whereas Nintendo has remained silent which was my point in the first place."
Now to be fair, the guy who wrote these comments was not of the same opinion as most commentators on the article. Most actually had nothing but criticism for Tretton's words. But think about what these comments suggest and imply. This individual is knocking a company for not contributing to a debate that--no offense to staunch supporters--is kind of pointless.
See, gaming is supposed to be fun, and Nintendo is good at making fun games. Most gamers, young and mature alike, agree with that sentiment. Nintendo, in general, makes good products that satisfy its consumer base. Yet here a guy is knocking them for not spending resources and time engaging in a debate over whether their products--and the products of others in the industry--have artistic worth. While his intention may have been to persuade me of Nintendo's irrelevance, it actually did the opposite. I realized that spending time and money arguing why your products are worthwhile when they already sell extremely well is like giving a valedictorian speech where you do nothing but talk about why you deserve to be recognized as the valedictorian. It suggests insecurity and isn't all that significant because the evidence speaks for itself. As unintuitive as it sounds, this suggests that by engaging in the debate, we're actually showing a desire for approval from a higher establishment. But why do we need that approval anyway? While Nintendo's silence on the matter suggests they don't care, it also suggests that it's a waste of time to argue over the artistic merit of something that almost anyone can agree has merit already.
If entering the realm of "art" is going to lead to the exclusion of groups of developers, games that aren't "high culture," and other garbage I describe as arbitrary nonsense, then I'm prepared for gaming to continue being recognized as a frivolous pursuit for the next decade, if not the next century. Ebert's comments embody that more than anything else I could provide as an example. In fact, Ebert embodies the whole problem with academia involvement in art more than he probably realizes. In an article elaborating on his repeated comments against video games, Ebert effectively insulted Flower, Braid, and a game I've never heard of called Waco Resurrection. (Apparently it's based on a true story about a stint between a guy named David Koresh and FBI agents.) He made some arguments I find questionable and suggested that our pasttime hasn't even achieved the level of "chicken scratches" artistically. And then, in the last few paragraphs, Roger summed up his argument with the implication that the popularity of these games inherently negated their artistic value, and to go along with it, he implied that the focus on making money by the developers of the games also devalued their artistic merit.
It might not be quite the same situation, but I think that's effectively the exact same thing that the high-minded douchebags in the great universities did to Tolkien fifty years ago, don't you? So in essence, if Ebert had been alive fifty years ago, he'd have condemned Tolkien's work as garbage, too. Therefore, I must ask, why do we need the approval of a man like this? Why do we give a shit if he finds our pasttime worthless? To Ebert's credit, he did follow up his article with one admitting his own ignorance about gaming, acknowledging his inability to provide a clear definition of what "art" really is, and suggesting it was rather foolish for him to bring up the subject at all, but for me, that only moves him out of the "high school bully" kingdom into the realm of "arrogant." The day that I find myself appreciating compliments from an arrogant man is the day I give up gaming altogether and move to a Third World country, and I honestly can't understand why any members of my subculture think any differently. If I have to join the ranks of a movement to get a compliment, I'll just go find some new friends to hang with. The compliments should come before the recruitment, not the other way around.
The bottom line is this: when we start arguing that video games have artistic merit, we're taking ourselves out of our comfort zone--where we're all just gamers having a good time--and putting ourselves in a totally different frame of mind, one that seems to require a change in character to compete with people who have been there for centuries longer and have different ways of doing things. There are so many other things that verify our hobby as legitimate, from markets to ESports to LAN parties to our own internal happiness, that I just can't understand why we also need the approval of Harvard or Brown. Many people go on to lead happy and productive lives without a PhD, and some of our world's greatest heroes are noteworthy because they dropped out and became successful on their own. Right now, video games are the new students trying to get Harvard to accept their applications. Only a few are getting in right now, though that could change very soon as more scholars decide there might be something to this gaming thing after all. However, many of the people we're trying to get on our side are the ones who see most human beings as incapable of true intelligence or comprehension. They are the sort who won't accept us because we're popular, and they probably wouldn't have accepted us even when our hobby was something relegated to loners and nerds.
I don't want my passion adorned with the snobbery of academics. I just want to have fun. The only way I'll swallow that pill is if it's coated with "tolerance and respect." If that's possible, then let's join the academia of the 21st century. If not, then to hell with them. Our pursuit of gaming as a passion is not any different than Peyton Manning's or Tom Brady's passion for football, and while sports aren't really the same as video games, I think it's rather significant that not only are sports not considered to be art, but the people engaged in them don't seem to care. If the academic world wants to ignore us--an ever-growing subculture that is starting to change the world--then it's their loss, not ours.
But then, when Ebert compared our wonderful pasttime to bowel movements, I was hardly silent on the matter. It's insulting to describe our pasttime in such a manner, and to remain silent on the matter would be to ignore an elitist comment from a man who, arguably, is elitist himself. So it is that we all come to the defense of our wonderful hobby in the face of unfair criticism, and so it is I'm reminded that inevitably--and probably sooner rather than later--gaming will be recognized as an art form. For better or worse, I believe the elitist snobbery associated with high culture will take over part of our beloved hobby, especially where academics are concerned. And the reason is because we have to choose between elitism that says our entire hobby is crap and elitism that says most of it is crap.
Oh well. As the popular economic saying goes, "There ain't no such thing as a free lunch." One day we'll get to our destination and the world will shower our pasttime with praise. I just hope that destination is in a galaxy far, far away right now, cause when we get there, I don't know if we'll recognize ourselves anymore.
(NOTE: This essay was written in early 2012. This is why some of the claims might seem a bit off. Let it be known that I believe games are a form of art, and if recent trends indicate anything, we might not have to deal with the aforementioned snobbery and arbitrary garbage I was afraid we might have to. However, we're just getting started in that realm, and I'm not about to rest on my laurels yet. Thanks for reading.)
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