@calicobass: it takes a lot to program great A.I. in games, and even if you have great systems in place to prevent typical A.I. idiocy, there's no such thing as a perfect system. It might seem simple, but in reality it's a big struggle to make great A.I. in games. Programming bugs pop up, unintended behaviors show themselves, and rules can overlap and cause problems.
I wish I knew more about how the "AI" gets implemented in games but I don't. I think we agree it's a hard problem to solve but that means it's ripe for the picking for someone to capitalize on a solution that's easy to reuse and works reliably.
Maybe the current approaches are coming at it from the wrong angle???
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