Okay, so I have been gaming for over 15 years now. I am on the eve on my 20th birthday and over the years games have changed. A lot. Graphics have exceeded far beyond our imaginations of what a game could be. With games like Uncharted 2: Among Thieves and Crysis pushing hardware to its limits, it's a huge leap from the simple 2d models of Super Mario. Character animations, voice acting and even the controls have all been cleaned up so well that gaming feels so integrated, they become easier to get sucked into. Multiplayer has taken gaming to a completely new level with some of the best interaction and addicting gameplay available.
But my only concern is a generation of games that is quickly fading. Non-linear games which used to fill the market are disappearing. Games where you needed a map to know where you went and you didn't. Games where exploring was necessary and you needed to use your head to get somewhere. Too few are the games now where you have a key, don't know what it is for, only to find out that you need it hours later in the game. This made the game so much more engaging and exciting. Made you want to sit there until you could figure out what exactly you had to do.
The reason some of us drew maps. Metroid. Probably one the first and greatest non-linear games to date.
The original Resident Evil series were fantastic. They are prime examples of why games with this formula worked so well. As soon as I found out they were available on PSN, i bought them. I remember first playing them and receiving the Bishop Plug and going "What in the... A plug for what?."
Games nowadays are feeling too straightfoward. With shooting games dominating the industry it is feeling to repetitive that one must go into a room, shoot everything in sight, than move on. Some games like Eat Lead do this in an unforgiving matter that is beyond terrible. The story can suffer a lot like this. The backdrops become nothing more than pretty graphics and enemies nothing more tha targets. Few games can be linear and feel extremely well.
The Uncharted Series is able to do this smoothly. But it is also because it adds puzzles and platforming, making the game that much larger in scale. Metal Gear Solid 4 also, while being a bit open to how you move around, still feels a bit linear yet does not suffer from this matter.
Of course first person shooters cannot do much to be anything other linear because they demand you only shoot. Fallout 3 felt more open and RPG's tend to be that way.
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