Ask yourself this. What is gameplay? You hear this phrase a lot, and you assume that it's the most important part of a game, but what does it mean? The way I like to define it is: "That which keeps a game from being a movie".
Have you ever played a game and gotten the warm fuzzy feeling? I'm talking about waking up, powering on your console or PC, grabbing a snack and becoming completely immersed in the world brought to life for you by the game designers who made it. For you, it stops becoming code and starts becoming characters, your favorite weapons, your favorite moves, decisions, and often an epic soundtrack. The way in which a game is presented to us often has the greatest impact on us.
While hardcore gamers will argue endlessly over what makes the greatest games so good, there are simple elements that make a game suck you in and forget about life. These games have the "X-Factor", and they have a few ingredients that make them so delicious. (One of which game developers have no control over).
Everyone who considers himself a gamer will agree that at least one of these X-Factor games existed for them. Without it, they certainly wouldn't have become gamers. As time goes by and you play more and more games, it becomes increasingly difficult to find a game that really makes it worth the $60 price of admission. The more games we play that are copies of each other, the less we become immersed and we start to yearn for old games and the excitement and wonder they gave us. This can often lead to people replaying their old games, or purchasing remakes of old games.
Player Impact: If there is no connection between the player and the world, the player will immediately grow bored and the motivation to keep playing just won't be there. Believe me when I say this is the most important aspect of any game. Even if you are playing a simple game like Tetris, you need to at least care about your score. The score is a reflection of your impact on the game world. In a game like World of Warcraft, the idea remains the same but it is far deeper and more complex because the human element exists, and your impact will shape the world itself and how other players see the world. In a competitive multiplayer game like Call of Duty, players fight for impact. Greater impact = a greater sense of power and everyone loves the power trip they get from calling in an AC-130.
Sense of Wonder: When you first played Zelda, or when you first played an MMO, this is what you felt. Maybe you felt this from playing Pokémon: Blue Version as a child and realizing that you had an entire world that could be impacted by your own choosing. At 8 years old you could explore mountains and defeat evil. If you ever wonder why games seemed better as a child it's because the sense of wonder came naturally to you. When I argue with people over which Zelda was better: Ocarina of Time, Wind Waker, or Twilight Princess, the answer is always the game that the person played first. For me it was Wind Waker because that was my first Zelda game. For my friend it was Ocarina of Time because that was his first Zelda game and for my little cousin it was Twilight Princess.
Progress: One reason why gamers play more games than they watch T.V. is because they feel a sense of accomplishment and progress. Nothing kills a game for me like a lack of progression. If I don't feel like I'm going anywhere and that I'm not getting anything out of a game I stop playing it and rarely ever look back. Why do you think every game has a leveling system these days? Why do you think that RPGs are so much fun? You guessed it; you enjoy progress even if it's not real progress. There comes a point where you will just keep playing a game until you have unlocked everything. You later wonder how you spent so much time playing "that game". Well, you were addicted to progress. Your progress gave you greater impact on the world and allowed you to do and discover more and more new things, adding to your sense of wonder and enjoyment of the game.
One common misconception is that graphics and gameplay are extremely important. Well I'm going to turn that on its head and say gameplay isn't the most important part of a game. It never has been and never will be. People play games that are fun, not games that have good gameplay. Until gameplay has been defined, it will remain a useless description. After all, why do you think Farmville is so popular?
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