cdstacker's forum posts
your killer shouldn't just be a guy with a knife, make them look really horrifying, and make the deaths utterly brutal and grusome, people won't be scared of dying unless the death is really disgusting. as for players coming back as killers, it sort of makes dying pointless, there should be a price to pay for dying, but i've been thinking, your biggest problem is the victims need a way to win, nobody will want to play unless the victim has some small chance of escaping alive and winning. also i think you should cut down the player limit, keep it around 8-10, anything over that and it will either just be too chaotic or the survivors could just gang up and beat down the killer. if you want the game to be different to the mods like it already out there you need the players to feel more isolated and hunted.
also lose the falling over chairs and dying idea, that would just piss people off, they can fall over and suffer a penalty like temporary slowdown from injury, but not death, the victim wouldn't find that fun or scary, and even the killer would be bored by it. i also really do think that there must be a penalty for dying, otherwise people will just join, commit suicide and gang up as killers. a lone hunter would be far scarier, especially if they have night vision and you don't.
burnout revenge is still the best racing game ever made, F.E.A.R. is an excellant port of a great game, viva pinata is also quite good. crackdown is really fun if you play coop/rocket tag with a friend.
and in the next few months there is going to be a massive surge of exclusive kick ass games, shadowrun, mass effect, bioshock, Huxley, halo 3 and there is all the mulitplatform games, the darkness, unreal tournament 3, guitair hero 2, devil may cry 4 and i'm sure i'm forgetting some. its a good time to be gamer.
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