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Back to Guild Wars: Nightfall

Currently working on a Dervish/Ranger(!) for the Nightfall campaign. Not sure if its changes made while I've been gone or maybe I just grok the game better, but its seeming a lot easier this go 'round than last time and my Dervish/Necromancer. It's (D/R) is a pretty good combo thus far; I can pull and the like with my longbow (Marksman being the only Ranger attribute I'm putting points into), which is nice. Hitting an enemy and crippling them is helpful as my melee Heroes and henchies close in on the guy! When enemies get close to me I switch to my scythe and become a walking Area of Effect attack.

Right now I've got Koss (Warrior/Assassin), a Dervish henchie, and a new Hero who's name escapes me (Monk).

Other differences; I'm playing a little more City of... style in that I'm not loading up on quests (WOW style). Its nice, feels a bit more relaxed, and I don't have this massive to-do list looking me in the face. That's one of the other reasons I probably stopped playing a while back - got too bogged down with junk.

At some point I'm going to have to go through Factions as well. I never did finish the main story arc, but my Assassin/Necro has already started Eye of the North. He's a cool concept, but I don't think I've got the skills to pull him off yet. I might do better with him in a team, but so far soloing can be darn hard. I tended to be face first a lot. Maybe I'll even finish Prophecies one day. I've only got one character who's progressed much there, but I'm not sure Mesmer/Monk was a good beginner build, and quite frankly I find the other two games to be more enjoyable.