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David Jaffe on game budgets and sales.

Fun read, but here's just a part of it.

Emphasis added. Keep in mind Jaffe's past history with Sony (1st party developer), and consider "If this is the pressure he had to face in the lap of luxury, how much worse is it for someone who's not?"

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What do you think about the future of, you know, people being able to create high profile, high budget, $60 console games, and find success? Budgets are rising on games. That's obvious. You have to sell more copies of a game to be profitable. Does that worry you about package software, $60 packaged software for next generation consoles? Do you think we're going to reach a saturation point, where that might be a problem?

DJ: Just the cost of making games, you mean?

Yeah, I guess so. The cost of making games, basically.

DJ: You know, I don't know. I think it's definitely nerve wracking. I think we're starting to see less games. I think we're starting to -- well, here's the part that scares me the most. The part that scares me the most is that I look at these break-even spreadsheets, when we're working with Sony on our games. You know -- this is how many units you have to sell to break even, and this is what your current budget is.

Let's put it this way: it's really, you're at a whole new level, and it's not scary in the sense that I want to get out of it, and walk away from the problem, but it really is amazing to look back at, say, Twisted Metal 1, and go, "OK, we were selling that for 49 bucks, and that cost about $800,000 to make." And we sold 1,000,000 copies, and we were just like, "Hell, this is great!" And now you look at selling a million copies of a title that's going to cost 10, 15, 20 million (to develop), and you're like, "Man, I hope the low end is a million copies!" Because if it ain't, you're screwed!

It's really scary. Especially when you're publishing on a single platform, versus spreading your title out amongst all kinds of places. So, you know, it's definitely on our minds, we definitely worry about it. But we don't necessarily know how it's all going to pan out. I don't know if it's going to mean less games, or -- the knee-jerk is to say that it'll mean less artistic choices, but I think if you look at the amazing games that came out toward the end of 2007, that does not seem to be happening.

We are getting some amazing titles out there -- thematically, and technically, and gameplay wise -- like Call of Duty, and Orange Box, and BioShock, and Rock Band. So, you know, you'd think that would be a problem, but it doesn't seem to be.

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Note all those games are on at least two platforms. I've said once or twice before, and I'll say it again; for most developers/publishers, going exclusively to one platform is looking more and more like insanity. So we should see both the 360 and PS3 have very healthy cross-platform libraries. And I couldn't be happier. Buy a console according to the exclusives you want, not because one is the de-facto standard.