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[PS3] Fun interview on MGS4.

Read it here.

I personally like this bit:

One thing that I did was put an Xbox 360 in an area of the studio where there's a lot of foot traffic, and I also have a PS3 there, and I'll bring in western-developed games. I'll be playing them, or I'll just have it on and running through the intro, to be repeating on the title menu. People will pick it up and play it, and so now we have a lot of Gears fans, and people are playing Bioshock. So people are checking out games that they wouldn't normally check out, and they're getting ideas and inspiration as far as, "OK, this is how things can work for us; this is what we like."

And speaking of Gears...

BS: It's kind of ironic to have to explain simple controls to people. It's kind of the opposite of the usual scenario.

RP: Well it's also maybe our own fault, because this is a sequel of a sequel of a sequel, and people come into the game with expectations. So, if this was a totally new IP, I think they would go into it with a fresh slate, and I think they would work with us. "OK, so this is how you press up against a wall," or, "This is how you shoot," but here everybody goes into the game expecting that you just run up against a wall to latch onto it, whereas this time you have to push the triangle button.

Those little icons are reminiscent of Gears of War.

RP: Absolutely. I mean, we've played a lot of Gears.

BS: And they're useful.

RP: They're very useful.

I'm sure, somewhere, CliffyB is reading this and smiling from ear to ear. I'm also positive he's curious as to how Konami refines things from Gears, and when he finds out, wondering how to implement those ideas if they're useful for whatever he's working on at the moment...

Thank goodness devs aren't nearly as closed-minded as most fanboys...