First EA, now Sony? Interesting. This is the second (relatively) high profile case of this that I know of concerning unpaid overtime in the games industry.
I've read that both the US and Japanese game industries rely on new-comers to keep going to one extent or another, as production schedules can turn into meat-grinders of sorts. Allegedly there's a high burnout rate in the industry, especially when companies keep crunch time hours throughout a whole project (I've heard of 80-120 hour weeks at EA through entire projects).
I think cases like these will help companies take a better look at how they handle their employees (there are companies that do their best to avoid insane work hours); if nothing else making sure its clear what they're entitled to under the law...
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