I was looking over the recent PC releases and was struck by a slew of really eccentric and/or niche and/or downright obscure and/or bizarre and/or less-than-awe-inspiring premises.
You got new PC games based on fractals, based on restaurant management, based on racing a rolling ball, based on you-name-it ... and still, there continues to be a dearth of deep, engaging RPG's -- a genre that basically defined the PC game back to its earliest "before-the-dawn" stages.
And I am not talking about the MMORPG-flavor-of-the-week copout crap which crops up everywhere, and which is basically a sandbox for a bunch of digital heroes who need an excuse to get off their twitter or myspace account and "interact" in a real-time playground. (If I ever get to the point where any and all types whatsoever of online activity amounts to the sum total of my "social interaction," somebody please find me and bring me around.)
Don't get me wrong, I will play literally any type of PC game as long as it is fun. And I realize that developing a really in-depth, fully fleshed, properly balanced CRPG amounts to an enormous effort from both the creative and "calculatory" angles.
But, such an accomplishment, if truly done right and conscientiously, nearly always creates a buzz among the dedicated, hard-core, still-vast PC gaming community. And, with a little well-placed marketing, such games will invariably be at least mildly successful, if not hugely so.
So what gives, you flaky developers? Do we really need another WWII shooter? Do we really need weird games about a sentient crystalline triangle looking for the meaning of its existence? Seems like there's an obvious vacuum here, and with a few notable exceptions, nearly every developer is missing it.
I mean, could you imagine an old-school CRPG -- integrating dice-roller elements faithful to the computational elegance of Baldur's Gate or Wizardry -- coupled with Gothic-like freedom and that kind of immersive world development? A wide-open sprawling eyeful of a world to go with a deep mathematically complex multirole party-based system? Helped along by the types of colorful eye-popping models and graphics that we know are possible and workable?
Or how about an action-RPG with a whole sheet's worth of learnable combo moves a la Blade of Darkness -- but upgraded with more modernized physics and actual variations to the types of weapon damage? An action RPG where maces and hammers render immovable the joints of full-plate armor? Axes do bludgeoning and cutting damage? Your guy (or gal) progresses through ... I don't know, the Elite Twin-axe Light-armor School of Lightning-fast Melee? Or the Oversized Claymore -Wielder's Full-plate School of Shambling Juggernautry? Or the No-Dachi School of the Overwhelming Whirling Razor? Learning the subsequent special attacks along the way....
Heck, it could be done. Those freaking superficial samurai/ninja-type "beat em ups" have a window into it, even. But ultimately, I'm talking real substance here. Torment had real substance. The original Star Wars flick had real substance. Why cannot they pair real inspiration with the enhancements offered by progressing technology? Why Jar-Jar Binks? (And don't get me started on "enhanced editions" -- I have no more patience with that than I do with cutesy chesspiece renditions; some things are meant to be kept vintage. You don't colorize Dr. Strangelove. You don't have Greedo get off a first shot; you don't apologize for your smuggler/rogue's acute survival instincts.) But I DIGRESS....
If I ever come into a financial windfall, I just may try and start a company that plays to this void.
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