With the impending release of Splinter Cell Conviction i thought this would be a good time to name the five things a game needs to be a competaent stealth title.
1.Atmosphere- One of the key aspects to a great stealth experience is rooted in the environment and settings of the game. If you don't feel like your in the action your not going to able to maximize your stealth experience, titles that come to mind who have reached these goals easily come to mind, the MGS series, SOCOM, Fallout3, and Splinter Cell to just name a few.
2.Tight Gameplay- If you feel like your driving around a truck instead of tenderly sliding past your foes it's going to immediatley ruin your day. Finnese is a crucial area that must not be overlooked. The MGS series has had its deal of gameplay issues over the years that did hamper what was an otherwise amazing experience, yet titles like Splinter Cell have been well controlled from the start.
3.CQC(close quarters combat)- If you can't get behind an enemy and have some sort of bag of techniques at your disposal your going to die real quick, and that sure doesn't feel like your a bad ass spie does it? Well it doesn't, hand to hand combat is the main weapon of anyone in the covert ops profesion, I think we all know MGS 3 set the bar for CQC, and MGS4 perfected it, but their not the only ones, Tenchu has also been a very good example.
4.Gear- Night Vision, grenandes, silencers, combat knives, kevlar vests, these are just a few examples of must have gear for any clandestine mission. Without the right tools and weapons an easy mission can quickly turn into suicide, again MGS, and SOCOM have set the examples.
5. Camouflage- Easily this is the most important of all. Without the ability to sneak in and out of enemy camps and hot zones with general ease, you won't survive long, from SOCOM and MGS, to Splinter Cell, this has always been one of their top priorities. Camo is the right hand of stealth itself, these five reasons are what makes the difference between a common cutthroat and an elite covert agent.
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