I still have animated in the past two months since my last update. But, I'm working on an original project. On my MGA digital graphical novel, I've done some rough work with animating Teliko, Venus, and Snake using the benefits of the switch animation method in anime studios pro. It has also been my intention to create a final chapter in a series I have seen as overlooked. But this overlooked natured of MGA has got me thinking that creating a DGN for the first two chapters - based on the canon games - may help find a larger audience, reduce my work load and increase my updates.
cornelle123 Blog
Revised prologue comes to GameSpot
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Over the weekend, I have spent a dozen hours reworking four pages of the prologue. These include adding improvements like real animations, new soundtracks, and a completely new colouring layout. Things are looking sharper than the original release, which was confined to Youtube. With these revisions, I can now upload these animations to my gamespot profile.
I have learned that there may be rumours about a !!ird Metal Gear Ac!d. Well, it wasn't my idea. It's going to be sweet. The fact that Kojima Production's will be behind the helm of the new metal gear project definitely shows a lot of promise for the gaming community. One thing, prehaps they need to update their logo to the one from my DGN? It has a larger colouring and shading range than the original. ;-)
Real Animations Done!
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Well, I've done some slide shows so far with each page of the Metal Gear Ac!d 3 Digital Graphic Novel, which are closer to the animation to the MGA series rather than the Ashley Woods' animation of the DGN and MPO. Well, now I have both the colourful drawings and engaging backgrounds of the MGA cutscenes and the limb and tweak animation of the MPO/DGN. Check out my YouTube channel(l) under FoxUnitNell. The two ANIMATED videos are "Black Chamber Character Animation". You'll see a cameo appearance by the Maxx in the place of Slasher Hawk. The Maxx, or Slasher Hawk, is waving goodbye to Snake, with both fingers! Black Arts Viper is based on a typical Gantz "player"; but Viper was around first, huh? Check out the ripping arms on Viper. Marionette Owl is closer to a disco dancer now with tighter trends but his shades and hair animate with flare expected from the typical mind freak of MG boss archtypes (La Clown, Pyscho Mantis, The Sorrow, etc). Bison has a bit of Kratos in him, but once again, a bit of a forerunner too - he has a flowing mullet and fumanchu sash if you need to tell them apart j/k.
As promised, I have not needed to beat down requests for metal gear peers to help in this project. Thx. ;-) The comments have been mostly: "Why no animation?" Well, here the ball starts rolling and the kinetic action shall remain for future pages too.
Four More Videos uploaded
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The latest update is that I have pages 3 to 6 on my YouTube Channel. Views are going very well. Recently, I've re-invested my time in an old project, which is a bit more cartoony, and gives me plenty of experience in layer/group animation, which is something which my videos are missing. I think that I'm going to forgo my inking, as I have started to experiment with editting my scanned pencil sketches and they have turned out well. Sweet.
Recently, I did a test, and got some simple animation out of Snake and his bandana. Of course that was missing. How does everyone feel about seeing a return of Black Chamber? I'm such a fan of the handheld Metal Gear games that I'm going to set these guys against Snake in the Ac!d universe. Seriously, folks, I'm out of ideas for bad guy character designs. j/k
YouTube uploads doing well
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Upload to another website?
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I'll make this quick blog: I have seven more videos to upload (five new storyline and two character design pages). But the website wouldn't let me upload these files. I'll search around for other websites but I've also contacted gamespot support to see what the issue is. Without a reliable net connection, it may take some time in any case to see more pages. Thanks for viewing the first page. I'll keep busy and not let this set me back from sketching and inking more pages for scanning. Laters.
Editted: Added images of Venus and Teliko, but the video's more comprehensive. :*(
I'm uploading these videos on youtube under the username: FoxUnitNell
MGA 3 Digital Graphic Novel
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I have added an image and an edit for a wall paper consisting of the theme for my digital graphic novel for the non-existent closing chapter of the Metal Gear Acid trilogy. Right now, I am working on the art for the cover page and scripting the plot. Because of this undertaking, I will frequently add more images and blogs to inform Metal Gear fans on the progress.
Pencils, inks and colours take me about three days for page. This is a solo project on my free time but I have set time aside to complete my goal without asking for additional help. I will not ask for direct solicitation for additional artists or writers. Feel free to offer comments and suggestions. My metal gear resources are vast but more are welcomed. When I see the material in the metal gear acid series, I'm truly amazed how much information Nojiri's team has packed on the umds.
Tilt Dual Shock
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I hope it improves the lack luster pinball genre on Sony consoles. Wait, I can tilt a real pinball machine. In fact, for the wii-mote, I could guide an pilotwing aircraft like a paper airplane. Wait, I can throw a real paper airplane. There is no much new in terms of next generation that motion sensor has to bring the next generation consoles: sorry.
The next dual shock should add some more complex movements to the controller without adding more controls. It's a natural evolution, but not a revolution. The wii-mote is not even a revolution. As history has shown, adding more buttons out of reach of a player's fingers will do well (see Jaguar's controller/ telephone touch pad). The dual shock for the ps2 got it right. R3 and L3 was placed within the analog sticks, very much the idea that teh wii-mote will have with the a-buttons function as an analog stick. So why are nintendo fans blasting sony when nintendo also follows? The only revolution for video games may be extra fingers on the player,but this is out side the control (sorry the lack of terminology, that's a pun for you) of console makers. Simply, some controls need to use what players have used before Nintendo. Atari's controls (other than its Jaguar system) also had players twisting and turning, with no game play results. So why not add in sensors and train people to use those motions, which have been around before nintendo, to affect gameplay? Nintendo neither created the player whom had flung the gaming joystick around mindlessly (though both ps3 and rev will make you mindlessly do so anyways with gimmicky games) nor had they created the light gun. But the big N did make motion sensors more reliable and they did make the first airborne light gun (damn dog). Don't look at anything in terms of next generation being anything revolutionary. Like Eddie Vedder screamed, "It's evolution, baby!"
Some responsible developers will use the tilt effect to go use. I am tired of looking around corners with my analog stick. It's costly, or at least, the developers are limited to what you will be scripted to see or else the game becomes broken. To, say, allow the player to tilt his controller to look around corners, the player can use the two analog sticks as they were meant to be (camera, moving, and aiming). Every remote is made for a ten finger person so buttons wouldn't work for next generation (and no self-respecting neo-darwinist will accept evolution happening in one generation).
Roll Playing Games?
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Dungeons and Dragons will put do what all fantasy based lands have done. From the upcoming Lord of the Rings MMO to the ever popular daddy killer, Worlds of Warcraft, everyone wants to play together, but I like to see the players hands when they roll the dice. I do not understand why D&D's parent company, presently Wizards of the Coast, do not adversite tradition pen and paper games. I did see one page ad in May's Issue of Electronic Gaming Monthly. The ad asked: if you wanted to pretend to be an elf in your basement, why don't invite some friends. Despite satanic rituals, D&D had some good things going for it by refusing to visualize everything for the party. Though I do enjoy killing a rat that was realistically part of the environment, as in that the rat was clipped up in a tree, I do think that massively multi-player rpgs have not successfully pulled off the pen and paper's certainty. For instance, players online can perform useless actions like dancing. You're certain that a player is dancing, but the performance is not personal and even worst than emoticons :(. When I see a player on the other side of the table with his pencil riddled with teeth marks, I can really understand his convictions to do a little jig before rolling the di to see how well his female elf archer will strike. Had this been online, the character model of the female elf would not have stepped outside the starting village's gate and whored the character's dancing ability to get weapons. I do not want to think of the dice rolling in online games - it keeps me from slaying the real demons of the fantasy games.
Peace in.
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